Karist Enclave Sample Force Rosters
LIST #1 - 120 POINTS
(a standard 'small' game, using the Karist models included in the Battle for Zycanthus boxed set)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Karist Troopers (10) | 1 Ripper Grenade Launcher (+2) | 12 pts |
[Core] | Karist Troopers (10) | x1 Radwave Emitter (+0) | 10 pts |
[Core] | Angel Minnow Pack (6) | x1 more Angel Minnow (+2) | 8 pts |
[Hammer] | Tempest Elites (11) | 11 pts | |
[Hammer] | Tempest Elites (11) | x2 Hellstorm Energy Mortars (+6) | 17 pts |
[Vanguard] | x2 Shadow Walkers (24) | 24 pts | |
[Anvil] | Mature Angel (23) | 23 pts | |
TOTAL | 120 pts |
LIST #2 - 240 POINTS
(a BIG game, using two full boxed sets; ALL models used)
Detachment #1 (of 2)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Karist Troopers (10) | x1 more Karist Trooper (+3) | |
Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1) | |||
x1 Ripper Grenade Launcher (+2) | 16 pts | ||
[Core] | Karist Troopers (10) | x1 Ripper Grenade Launcher (+2) | 12 pts |
[Hammer] | Karist Troopers (10) | x2 more Karist Troopers (+6) | |
Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1) | |||
x2 Radwave Emitters (+0) | 17 pts | ||
[Hammer] | Tempest Elites (11) | x2 more Tempest Elites (+10) | 21 pts |
[Vanguard] | x2 Shadow Walkers (24) | 24 pts | |
DETACHMENT #1 TOTAL | 105 pts |
Detachment #2 (of 2)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Angel Minnow Pack (6) | x2 more Angel Minnows (+4) | 10 pts |
[Core] | Angel Minnow Pack (6) | 6 pts | |
[Hammer] | Tempest Elites (11) | x2 Hellstorm Energy Mortars (+6) | 17 pts |
[Hammer] | Tempest Elites (11) | x2 Hellstorm Energy Mortars (+6) | 17 pts |
[Vanguard] | x2 Shadow Walkers (24) | 24 pts | |
[Anvil] | Mature Angel (23) | 23 pts | |
[Anvil] | Mature Angel (23) | 23 pts | |
DETACHMENT #2 TOTAL | 135 pts | ||
GRAND TOTAL | 240 pts |
LIST #3 - MAX POSSIBLE POINTS
(The highest point-value force that you can get from using just a single Battle for Zycanthus boxed set; ALL models used)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Karist Troopers (10) | Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1) | |
x1 Ripper Grenade Launcher (+2) | 13 pts | ||
[Core] | Karist Troopers (10) | Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1) | |
x1 Ripper Grenade Launcher (+2) | 13 pts | ||
[Core] | Angel Minnow Pack (6) | x1 more Angel Minnow (+4) | 8 pts |
[Hammer] | Tempest Elites (11) | x2 Hellstorm Energy Mortars (+6) | 17 pts |
[Hammer] | Tempest Elites (11) | x2 Hellstorm Energy Mortars (+6) | 17 pts |
[Vanguard] | x2 Shadow Walkers (24) | 24 pts | |
[Anvil] | Mature Angel (23) | 23 pts | |
TOTAL | 130 pts |
LIST #4 - 150 POINTS
(the recommend points limit for standard games - models picked from amongst 2 boxsets):
Detachment #1 (of 2)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Karist Troopers (10) | x2 more Karist Troopers (+6) | |
x1 Ripper Grenade Launcher (+2) | 18 pts | ||
[Core] | Angel Minnow Pack (6) | x1 more Angel Minnow (+2) | 8 pts |
[Core] | Karist Troopers (10) | x2 more Karist Troopers (+6) | |
x2 Radwave Emitters (+0) | 16 pts | ||
[Hammer] | Tempest Elites (11) | x2 more Tempest Elites (+10) | |
x1 Coriolis Energy Launcher (+2) | 23 pts | ||
[Vanguard] | x2 Shadow Walkers (24) | 24 pts | |
[Anvil] | Mature Angel (23) | 23 pts | |
DETACHMENT #1 TOTAL | 127 pts |
Detachment #2 (of 2)
TYPE | UNIT | UPGRADE | POINTS |
[Command] | Kaddar Nova (15) | 15 pts | |
[Core] | Angel Minnow Pack (6) | x1 more Angel Minnow (+4) | 8 pts |
DETACHMENT #2 TOTAL | 23 pts | ||
GRAND TOTAL | 150 pts |
Hopefully the above force rosters will give you some idea of how to plan your force and open up some fun, balanced gaming options!