Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.
SecDef Commander
For each command point expended issuing an order to a SecDef unit, that unit removes 2 STs instead of 1. This character can only join a unit which has the SecDef designator. SecDef Tactical Teams may be taken as a [Core] selection in detachments led by this model.
Sit Rep
During either an Advance & Fire or Hold & Fire main action, if this model forgoes firing a weapon, generate 1 command point into your command point pool.