May be equipped with up to 1: - Beam Blastgun: +3 pts. - Beam Pistol: +2 pts. - Chem Pistol: +2 pts. - Poisoned Blade: +2 pts. - Slug Pistol: +1 pt. - Slug Rifle: +2 pts. - Trophy Melee Weapon: +3 pts.
Command (2) This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18Ē when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.
Guerrilla When performing an Advance & Fire action, this unit may choose to shoot first and then move. If this is a mobile unit, then when performing a Dash action it may also choose to shoot first and then move. A model firing a heavy weapon before moving via this ability suffers -1 SKL during that round of shooting instead of the standard wild fire penalty.
Guerrilla Captain Friendly units that activate within 18" of this model gain the Guerrilla ability for the remainder of the turn.
Mob Mentality This modelís WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the modelís actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
SARA Discipline While within 18" of this model, friendly units increase their WP characteristic by +1, including this model's own unit.