Camo CloakWhen taking cover, add +1 to this unit's cover value.
Custom Sniper RifleChem Round:
RNG
48"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Heavy, Ignore Cover, Poison (4+), Suppress (1), Unstable
EMP Spike:
RNG
48"
SHO
2
PEN
4
DAM
3
Special: EMP (4+), Field Disrupt (4+), Heavy, Unstable
Field Disrupt (4+): When 4+ is rolled to successfully hit, the target's
Field ability may not be utilized the rest of the turn, even if this hit is later blocked. This ability has no effect when fired wildly.
UltraGlue Round:
RNG
48"
SHO
3
PEN
2*
DAM
3
Special: Capture, Heavy, Slowed (4+), Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Slowed (4+): When 4+ is rolled to successfully hit, the target's MV is reduced by -2 until the end of its next activation. This ability has no effect when fired wildly.