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Karist Enclave Sample Force Rosters




LIST #1 - 120 POINTS


(a standard 'small' game, using the Karist models included in the Battle for Zycanthus boxed set)


TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Karist Troopers (10)1 Ripper Grenade Launcher (+2)12 pts
[Core]Karist Troopers (10)x1 Radwave Emitter (+0)10 pts
[Core]Angel Minnow Pack (6)x1 more Angel Minnow (+2)8 pts
[Hammer]Tempest Elites (11)11 pts
[Hammer]Tempest Elites (11)x2 Hellstorm Energy Mortars (+6)17 pts
[Vanguard]x2 Shadow Walkers (24)24 pts
[Anvil]Mature Angel (23)23 pts
TOTAL120 pts







LIST #2 - 240 POINTS


(a BIG game, using two full boxed sets; ALL models used)


Detachment #1 (of 2)
TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Karist Troopers (10)x1 more Karist Trooper (+3)
Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1)
x1 Ripper Grenade Launcher (+2)16 pts
[Core]Karist Troopers (10)x1 Ripper Grenade Launcher (+2)12 pts
[Hammer]Karist Troopers (10)x2 more Karist Troopers (+6)
Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1)
x2 Radwave Emitters (+0)17 pts
[Hammer]Tempest Elites (11)x2 more Tempest Elites (+10)21 pts
[Vanguard]x2 Shadow Walkers (24)24 pts
DETACHMENT #1 TOTAL105 pts



Detachment #2 (of 2)
TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Angel Minnow Pack (6)x2 more Angel Minnows (+4)10 pts
[Core]Angel Minnow Pack (6)6 pts
[Hammer]Tempest Elites (11)x2 Hellstorm Energy Mortars (+6)17 pts
[Hammer]Tempest Elites (11)x2 Hellstorm Energy Mortars (+6)17 pts
[Vanguard]x2 Shadow Walkers (24)24 pts
[Anvil]Mature Angel (23)23 pts
[Anvil]Mature Angel (23)23 pts
DETACHMENT #2 TOTAL135 pts
GRAND TOTAL240 pts



LIST #3 - MAX POSSIBLE POINTS


(The highest point-value force that you can get from using just a single Battle for Zycanthus boxed set; ALL models used)


TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Karist Troopers (10)Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1)
x1 Ripper Grenade Launcher (+2)13 pts
[Core]Karist Troopers (10)Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1)
x1 Ripper Grenade Launcher (+2)13 pts
[Core]Angel Minnow Pack (6)x1 more Angel Minnow (+4)8 pts
[Hammer]Tempest Elites (11)x2 Hellstorm Energy Mortars (+6)17 pts
[Hammer]Tempest Elites (11)x2 Hellstorm Energy Mortars (+6)17 pts
[Vanguard]x2 Shadow Walkers (24)24 pts
[Anvil]Mature Angel (23)23 pts
TOTAL130 pts







LIST #4 - 150 POINTS


(the recommend points limit for standard games - models picked from amongst 2 boxsets):


Detachment #1 (of 2)
TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Karist Troopers (10)x2 more Karist Troopers (+6)
x1 Ripper Grenade Launcher (+2)18 pts
[Core]Angel Minnow Pack (6)x1 more Angel Minnow (+2)8 pts
[Core]Karist Troopers (10)x2 more Karist Troopers (+6)
x2 Radwave Emitters (+0)16 pts
[Hammer]Tempest Elites (11)x2 more Tempest Elites (+10)
x1 Coriolis Energy Launcher (+2)23 pts
[Vanguard]x2 Shadow Walkers (24)24 pts
[Anvil]Mature Angel (23)23 pts
DETACHMENT #1 TOTAL127 pts



Detachment #2 (of 2)
TYPEUNITUPGRADEPOINTS
[Command]Kaddar Nova (15)15 pts
[Core]Angel Minnow Pack (6)x1 more Angel Minnow (+4)8 pts
DETACHMENT #2 TOTAL23 pts
GRAND TOTAL150 pts









Hopefully the above force rosters will give you some idea of how to plan your force and open up some fun, balanced gaming options!



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