Faction and Unit Rules

5
pts
Warden
Originally tasked with scrub-clearing & exploration, Wardens' mobility & proficiency with clingfire give them an essential role on the forefront of a battle
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Warden | 7 | 4 | 3 | 3 | 2 | 2 | 3 | Infantry (Human, Mobile, Solo) |
UNIT SIZE: | 1 Warden. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
Multi-Unit Selection: Up to 2 separate Warden units may be taken as a single

29.0325
Unit Abilities
Contest (6")
This unit contests objective markers held by opposing units up to 6" away, instead of the standard 3" range.
Dynamic Move
This model can move dynamically.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
This unit contests objective markers held by opposing units up to 6" away, instead of the standard 3" range.
Dynamic Move
This model can move dynamically.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
Unit Equipment
Choke Grenades
Clingfire Sprayer
Standard:
Burst Mode:
Maglock Guardian Pistol
RNG
6"
SHO
2+SB
PEN
1
DAM
1
Special: AoE (SB), Grenade, Ignore Cover, Poison (6+), Suppress
(psych 1)
Clingfire Sprayer
Standard:
RNG
8"
SHO
2+SPR
PEN
3
DAM
1
Special: AoE (SPR), Suppress (D3)
Burst Mode:
RNG
6"
SHO
2
PEN
3
DAM
1
Special: Pistol, Suppress (D3)
Maglock Guardian Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Pistol