May add up to 4 more Firefly Defender Drone: +3 pts each.
Master Bot Handler may be equipped with additional 2 linked Cluster Missile Pods: +4 pts or Cluster Missile Pod & Neural Node: +4 pts.
Master Bot Handlers must be equipped with any 2: - Cutter Light Machine Gun: +1 pt each. - Drone Class Laser System: +1 pt each. - Flakk Gun: +0 pts each. - Repair Claw: +0 pts each.
Master Bot Handlers may be equipped with up to 1: - Micro Drone - Aerial Uplink: +2 pts. - Micro Drone - Command Booster: +3 pts. - Micro Drone - Defense: +0 pts. - Micro Drone - Spotter: +0 pts. - Micro Drone - Targeting: +2 pts.
Master Bot Handlers may be equipped with Neural Node: +2 pts or Cluster Missile Pod & Neural Node: +4 pts.
Bot Handler All robots in this unit have the Bodyguard (4+) ability. When a bot handler issues an order to a unit with Bot Protocols, and that unit passes its activation discipline check, their Bot Protocols are enabled. A bot handler can issue an order to a unit with no STs.
Command (2) This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18Ē when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.
Fire Assist (+1) A model with this ability is able to fire (+1) more weapons during each round of shooting than they are normally allowed. Note that when a model is not allowed to fire at all, this ability does not allow them to.
Heavy Gunner This model ignores the Heavy ability, except while CQ fighting.
Bot Protocol - Swarm Defense (squad ability) While enabled, this unit has the Dodge (X) ability, with X equal to the current number of models in the unit with this bot protocol. When one or more hits are ignored by this Dodge during a round of shooting, immediately roll a D6. If the result is equal to or less than the number of hits that were ignored, then a single model in the unit with this bot protocol suffers an automatic injury.
Aerial Drone Strike
Special: AoE (LB), Guided, Ind Fire, Limited Use (1), Suppress (D3)
Micro Drone - Aerial Uplink The model's Aerial Drone Strike has its Limited Use ability improved to (2).
Micro Drone - Command Booster The model's command range is increased to 24Ē. For a Command (0) model, this instead gives it a normal 18Ē command range.
Micro Drone - Defense Can be activated once per game at any point during the turn. When activated, the model gains the Field (2) ability and may use the Micro Defense Drones weapon profile for the remainder of the turn.
Micro Drone - Spotter The model gains the Paint (4+) ability for all its non-CQ attacks, as long as they are not Ind Fire or Smart attacks.
Micro Drone - Targeting The modelís unit gains the Marksman (+3) ability.
Neural Bot Interface Add +1 to the modelís Command ability (thereby allowing it to generate +1 command point per turn and also issue +1 order per turn).
Neural Node Each turn, as long as a command model does not fire as part of its main action, each Neural Node it is equipped with allows the model to issue an order to one more friendly unit than is normally allowed. Note that when a command model isnít allowed to issue any orders at all, a Neural Node does not allow them to.
Special: Bot Repairs (2D3), Melee
Bot Repairs (2D3)
(squad ability) When this unit completes an Advance & Fire or Dash action, as long as it isnít on the move or pinned, it may select one other friendly unit within 6Ē that contains at least half robot models and isnít on the move itself. The selected unit immediately removes 2D3 number of STs. This ability cannot be used into or out of a building.