Faction and Unit Rules

10
pts

SecDef Tactical Team
The finest soldiers money can buy.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
SecDef Infantry | 6 | 3 | 4 | 4 | 2 | 1 | 3 | Infantry (Human, SecDef) |
SecDef Sergeant | 6 | 3 | 4 | 4 | 2 | 1 | 4 | Infantry (Human, Squad Leader, SecDef) |
UNIT SIZE: | 2 SecDef Infantry, 1 SecDef Sergeant. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May add up to 2 more SecDef Infantry: +4 pts each.
- Up to 2 SecDef Infantry may replace
Araldyne AR60 Assault Rifle with:
-Araldyne CG100 Chaingun : +2 pts each.
-Araldyne LM14 Machine Gun : +1 pt each.
-Araldyne SR40 Sniper Rifle : +1 pt each.
Annihilator Team: A SecDef Tactical Team equipped with 2

37.0325
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Cover Drill
(squad ability) While performing an Advance & Fire main action, this unit may elect to be pinned after it completes its move but before it shoots.
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Cover Drill
(squad ability) While performing an Advance & Fire main action, this unit may elect to be pinned after it completes its move but before it shoots.
Unit Equipment
Araldyne AR60 Assault Rifle
Araldyne CG100 Chaingun
Araldyne G20 Pistol
Araldyne LM14 Machine Gun
Araldyne SR40 Sniper Rifle
RNG
30"
SHO
2
PEN
4
DAM
1
Special: None
Araldyne CG100 Chaingun
RNG
30"
SHO
2
PEN
6
DAM
2
Special: Burst (6+), Heavy
Araldyne G20 Pistol
RNG
12"
SHO
2
PEN
4
DAM
1
Special: Pistol
Araldyne LM14 Machine Gun
RNG
24"
SHO
2
PEN
4
DAM
1
Special: Burst (4+)
Araldyne SR40 Sniper Rifle
RNG
30" (48")
SHO
2
PEN
4
DAM
1
Special: Long Ranged (+18"), Sniper (3+)