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Faction and Unit Rules


10
pts
SecDef Tactical Team
SecDef Tactical Team
The finest soldiers money can buy.
Name MV EVS SKL AV MAS FOR WP Model Type
SecDef Infantry 6 3 4 4 2 1 3 Infantry (Human, SecDef)
SecDef Sergeant 6 3 4 4 2 1 4 Infantry (Human, Squad Leader, SecDef)
UNIT SIZE: 2 SecDef Infantry, 1 SecDef Sergeant.
EQUIPMENT:  Araldyne AR60 Assault Rifle, Araldyne G20 Pistol.
ABILITIES: Aerial Insertion, Cover Drill.


© Spiral Arm Studios 2019
UNIT OPTIONS
  • May add up to 2 more SecDef Infantry: +4 pts each.
  • Up to 2 SecDef Infantry may replace Araldyne AR60 Assault Rifle with:
     - Araldyne CG100 Chaingun: +2 pts each.
     - Araldyne LM14 Machine Gun: +1 pt each.
     - Araldyne SR40 Sniper Rifle: +1 pt each.


Annihilator Team: A SecDef Tactical Team equipped with 2 Araldyne CG100 Chainguns is an
selection.
testing



Unit Abilities

Aerial Insertion
(exclusive ability) This unit has the Teleport ability while arriving from reserve. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).

Teleport
When performing a Dash action, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending a teleport touching an obstacle or area terrain, it gains +2D3 STs.

Cover Drill
(squad ability) While performing an Advance & Fire main action, this unit may elect to be pinned after it completes its move but before it shoots.



Unit Equipment

Araldyne AR60 Assault Rifle
RNG
30"
SHO
2
PEN
4
DAM
1
Special: None


Araldyne CG100 Chaingun
RNG
30"
SHO
2
PEN
6
DAM
2
Special: Burst (6+), Heavy


Araldyne G20 Pistol
RNG
12"
SHO
2
PEN
4
DAM
1
Special: Pistol


Araldyne LM14 Machine Gun
RNG
24"
SHO
2
PEN
4
DAM
1
Special: Burst (4+)


Araldyne SR40 Sniper Rifle
RNG
30" (48")
SHO
2
PEN
4
DAM
1
Special: Long Ranged (+18"), Sniper (3+)








 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2019