Faction and Unit Rules

8
pts

SecDef Lieutenant
The lower echelon of SecDef command, Lieutenants are often given the toughest assignments.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
SecDef Lieutenant | 6 | 3 | 4 | 4 | 2 | 3 | 4 | Infantry (Human, Character, SecDef) |
UNIT SIZE: | 1 SecDef Lieutenant. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May replace
Araldyne G20 Pistol withAraldyne CB22 Assault Carbine : +1 pt.
ADDITIONAL UNITS
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1-4 SecDef |
0-2 SecDef |
0-2 SecDef |
0-2 SecDef |
38.1025
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18 when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.
SecDef Commander
For each command point expended issuing an order to a SecDef unit, that unit removes 2 STs instead of 1. This character can only join a unit which has the SecDef designator. SecDef Tactical Teams may be taken as a [Core] selection in detachments led by this model.
Sit Rep
During either an Advance & Fire or Hold & Fire main action, if this model forgoes firing a weapon, generate 1 command point into your command point pool.
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18 when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.
SecDef Commander
For each command point expended issuing an order to a SecDef unit, that unit removes 2 STs instead of 1. This character can only join a unit which has the SecDef designator. SecDef Tactical Teams may be taken as a [Core] selection in detachments led by this model.
Sit Rep
During either an Advance & Fire or Hold & Fire main action, if this model forgoes firing a weapon, generate 1 command point into your command point pool.
Unit Equipment
Araldyne CB22 Assault Carbine
Araldyne G20 Pistol
Target Designator
(squad ability) All of this unit's non-CQ attacks gain the Paint (6+) ability.
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Burst (6+), Short Ranged
Araldyne G20 Pistol
RNG
12"
SHO
2
PEN
4
DAM
1
Special: Pistol
Target Designator
(squad ability) All of this unit's non-CQ attacks gain the Paint (6+) ability.