Faction and Unit Rules

12
pts

SecDef FA90 Reconnaissance Walker
FA90s serve as advance scouts and landing beacons for inbound SecDef strike teams.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
SecDef FA90 | 7 | 3 | 4 | 4 | 4 | 2 | 3 | Behemoth (Mobile, SecDef) |
UNIT SIZE: | 1 SecDef FA90. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May be equipped with
2 linked Cluster Missile Pods : +1 pt. - May be equipped with
2 linked Strike Missile Pods : +1 pt.
39.0425
Unit Abilities
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
Unit Equipment
(Insertion Locator)
Reinforcement units utilizing Aerial Insertion do not need to expend a command point, provided they arrive within 6" of this unit.
Araldyne CG100 Chaingun
Cluster Missile Pod
Strike Missile Pod
Reinforcement units utilizing Aerial Insertion do not need to expend a command point, provided they arrive within 6" of this unit.
Araldyne CG100 Chaingun
RNG
30"
SHO
2
PEN
6
DAM
2
Special: Burst (6+), Heavy
Cluster Missile Pod
RNG
30"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Burst (6+), Guided, Heavy
Strike Missile Pod
RNG
30"
SHO
1
PEN
7
DAM
3
Special: Guided, Heavy