Faction and Unit Rules

10
pts

SecDef Rapid Intervention Team
Float like a butterfly, sting like a sledgehammer.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
SecDef Boostpack Infantry | 8 | 4 | 4 | 4 | 2 | 1 | 3 | Infantry (Human, Mobile, SecDef) |
SecDef Boostpack Sergeant | 8 | 4 | 4 | 4 | 2 | 1 | 4 | Infantry (Human, Squad Leader, Mobile, SecDef) |
UNIT SIZE: | 2 SecDef Boostpack Infantry, 1 SecDef Boostpack Sergeant. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May add up to 2 more SecDef Boostpack Infantry: +4 pts each.
- Up to 2 SecDef Boostpack Infantry may replace
2 Linked Araldyne CB22 Assault Carbines with:
-2 linked Araldyne CF13 Clingfire Sprayers : +2 pts each.
-2 linked Araldyne FG19 Flakk Guns : +3 pts each.
54.0225
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Dynamic Move
This model can move dynamically.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
Shock Assault
(squad ability) This unit has the Dodge (2) ability while targeted by enemy defensive fire.
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Dynamic Move
This model can move dynamically.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
Shock Assault
(squad ability) This unit has the Dodge (2) ability while targeted by enemy defensive fire.
Unit Equipment
Araldyne CB22 Assault Carbine
Araldyne CF13 Clingfire Sprayer
Standard:
Burst Mode:
Araldyne Clingfire Grenades
Araldyne FG19 Flakk Gun
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Burst (6+), Short Ranged
Araldyne CF13 Clingfire Sprayer
Standard:
RNG
8"
SHO
2+SPR
PEN
4
DAM
1
Special: AoE (SPR), Suppress (D3)
Burst Mode:
RNG
6"
SHO
2
PEN
4
DAM
1
Special: Pistol, Suppress (D3)
Araldyne Clingfire Grenades
RNG
6"
SHO
2+SB
PEN
4
DAM
1
Special: AoE (SB), Grenade, Ignore Cover, Suppress (D3)
Araldyne FG19 Flakk Gun
RNG
18"
SHO
2
PEN
5
DAM
2
Special: Short Ranged