Faction and Unit Rules

9
pts

Scarecrow Sniper
The ultimate security bot - a Scarecrow is always watching and its Railrifle rarely misses.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Scarecrow | 5 | 2 | 3 (6) | 3 | 2 | 2 | 3 | Infantry (Robot, Solo) |
UNIT SIZE: | 1 Scarecrow. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May replace
Clingfire Sprayer withChemtek Sprayer : +0 pts. - For -2 pts, may replace
Maglock Railrifle withLinked Clingfire Sprayer - May replace
Bot Protocol - Rapid Fire withBot Protocol - Overdrive : -2 pts.
Multi-Unit Selection: Up to 2 separate Scarecrow Sniper units may be taken as a single

6.0425
Unit Abilities
Advanced Tracking
Long ranged weapons fired by this model at short range do not automatically miss.
Bot Protocol - Overdrive
Increase this model’s MV value by +1 for every command point a Bot Handler expends issuing this unit an order, to a max of +5. This lasts only until the unit next activates or all models in the unit with it are killed.
Bot Protocol - Rapid Fire
During the unit’s main action, this model gains +1 SHO for a single weapon it fires. This ability must be enabled by a Handler and lasts only until the unit next activates or all models in the unit with it are killed.
Marksman (+3)
Add +3 to the model’s SKL when shooting, except during CQ fighting.
Point Defense Action
Once per turn, when a visible friendly unit within 6” is about to perform defensive fire, this unit may first perform point defense against the same enemy unit. This is resolved as defensive fire, but counts as being at standard range and short ranged weapons cannot be used.
Long ranged weapons fired by this model at short range do not automatically miss.
Bot Protocol - Overdrive
Increase this model’s MV value by +1 for every command point a Bot Handler expends issuing this unit an order, to a max of +5. This lasts only until the unit next activates or all models in the unit with it are killed.
Bot Protocol - Rapid Fire
During the unit’s main action, this model gains +1 SHO for a single weapon it fires. This ability must be enabled by a Handler and lasts only until the unit next activates or all models in the unit with it are killed.
Marksman (+3)
Add +3 to the model’s SKL when shooting, except during CQ fighting.
Point Defense Action
Once per turn, when a visible friendly unit within 6” is about to perform defensive fire, this unit may first perform point defense against the same enemy unit. This is resolved as defensive fire, but counts as being at standard range and short ranged weapons cannot be used.
Unit Equipment
Chemtek Sprayer
Enemy units containing at least 1 organic model treat the area within 6” of a model with a Chemtek Sprayer as lethal ground.
Clingfire Sprayer
Standard:
Burst Mode:
Linked Clingfire Sprayer
Standard:
Burst Mode:
Maglock Railrifle
Enemy units containing at least 1 organic model treat the area within 6” of a model with a Chemtek Sprayer as lethal ground.
Clingfire Sprayer
Standard:
RNG
8"
SHO
2+SPR
PEN
3
DAM
1
Special: AoE (SPR), Suppress (D3)
Burst Mode:
RNG
6"
SHO
2
PEN
3
DAM
1
Special: Pistol, Suppress (D3)
Linked Clingfire Sprayer
Standard:
RNG
8"
SHO
2+SPR
PEN
3
DAM
1
Special: AoE (SPR), Suppress (D3)
Burst Mode:
RNG
6"
SHO
2
PEN
3
DAM
1
Special: Pistol, Suppress (D3)
Maglock Railrifle
RNG
36" (60")
SHO
2
PEN
5
DAM
2
Special: Heavy, Long Ranged (+24"), Sniper (4+)