Faction and Unit Rules

12
pts

Thunderbolt Sentry Drone
Although possessing only limited autonomy, the Thunderbolt comes in handy when Epirian forces need serious firepower.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Thunderbolt Sentry Drone | 2 | 1 | 1 | 5/4 | 3 | 3 | 1 | Vehicle (Robot) |
UNIT SIZE: | 1 Thunderbolt Sentry Drone. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May replace
(Bombardment Cannon)s with:
-(Maglock Chaincannon) : +0 pts.
-(Maglock Railcannon : +0 pts.
-(Strike Missile Array) : +0 pts. - May be equipped with
(Rotating Mount) : +3 pts.
71.0425
Unit Abilities
(Remote Control Link)
This unit automatically passes Discipline Checks while within a friendly Command Radius, and otherwise automatically fails. On a failed Activation Discipline Check, this unit will perform a Dig-in action, regardless of how many STs it has.
This unit automatically passes Discipline Checks while within a friendly Command Radius, and otherwise automatically fails. On a failed Activation Discipline Check, this unit will perform a Dig-in action, regardless of how many STs it has.
Unit Equipment
(Bombardment Cannon)
Slow Projectile: When fired indirectly, enemy units covered by this template may elect to avoid it. If they do, the unit is automatically missed by these attacks, but the firing player can move that unit up to 3”, though the owning player chooses its final facing. The unit gains +1 ST for each weapon avoided. Units unable to make a fixed move may not avoid.
(Maglock Chaincannon)
(Maglock Railcannon
(Rotating Mount)
Attacks from a weapon on a rotating mount always count the target unit as in the model's front arc.
(Strike Missile Array)
Non-Wild shooting as part of a Dig-In action has SHO: 1+LB
RNG
36"
SHO
2+SB
PEN
3
DAM
1
Special: AoE(SB), Explosive (6+), Heavy, Ind Fire (Optional, Slow Projectile), Suppress (1)
Slow Projectile: When fired indirectly, enemy units covered by this template may elect to avoid it. If they do, the unit is automatically missed by these attacks, but the firing player can move that unit up to 3”, though the owning player chooses its final facing. The unit gains +1 ST for each weapon avoided. Units unable to make a fixed move may not avoid.
(Maglock Chaincannon)
RNG
36"
SHO
D6
PEN
6
DAM
2
Special: Burst (4+), Heavy
(Maglock Railcannon
RNG
36" (60")
SHO
3
PEN
7
DAM
2
Special: Heavy, Long Ranged (+24")
(Rotating Mount)
Attacks from a weapon on a rotating mount always count the target unit as in the model's front arc.
(Strike Missile Array)
RNG
30"
SHO
1
PEN
7
DAM
3
Special: Guided, Heavy
Non-Wild shooting as part of a Dig-In action has SHO: 1+LB