Faction and Unit Rules

5
pts

Broken Rabble
Scum, rejects, forsaken. Cast out by the Maelstrom, the Broken band together to fight and survive.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Broken Rabble | 7 | 4 | 2 | 2 | 2 | 1 | 2* | Infantry (Human) |
Rabble Boss | 7 | 4 | 2 | 2 | 2 | 1 | 2* | Infantry (Human, Squad Leader) |
UNIT SIZE: | 3 Broken Rabble, 1 Rabble Boss. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May add up to 2 more Broken Rabble: +1 pt each.
- Without duplicating an option, up to 2 Broken Rabble may replace
Slug Rifle with:
-Auto Slugger : +1 pt each.
-Chem Launcher : +1 pt each.
-EMP Harpoon : +1 pt each.
-Glue Carbine : +0 pts each.
-Glue Rifle : +1 pt each.
-Longbeam Rifle : +1 pt each. - Rabble Boss may replace
Slug Rifle with any 2:
-Beam Pistol : +0 pts each.
-Chem Pistol : +0 pts each.
-Grenade Harness : +0 pts.
-Slug Pistol : +0 pts each.
10.0425
Unit Abilities
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
Unit Equipment
Auto Slugger
Chem Launcher
EMP Harpoon
Glue Carbine
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Glue Rifle
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Longbeam Rifle
Slug Rifle
Beam Pistol
Chem Pistol
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Slug Pistol
RNG
24"
SHO
3
PEN
3
DAM
1
Special: Burst (6+)
Chem Launcher
RNG
18"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Ignore Cover, Poison (5+), Suppress (1)
EMP Harpoon
RNG
24"
SHO
2
PEN
3
DAM
2
Special: Drag Unit (1"), EMP (4+)
Glue Carbine
RNG
12"
SHO
2
PEN
2*
DAM
2
Special: Capture, Short Ranged, Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Glue Rifle
RNG
18"
SHO
3
PEN
2*
DAM
3
Special: Capture, Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Longbeam Rifle
RNG
30"
SHO
2
PEN
5
DAM
3
Special: Beam, Heavy, Unstable
Slug Rifle
RNG
24"
SHO
3
PEN
2
DAM
1
Special: None
Beam Pistol
RNG
12"
SHO
2
PEN
3
DAM
2
Special: Beam, Pistol, Unstable
Chem Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Ignore Cover, Pistol, Poison (5+), Suppress (1)
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Slug Pistol
RNG
12"
SHO
3
PEN
2
DAM
1
Special: Pistol