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Faction and Unit Rules


8
pts
Forsaken Chieftain
Forsaken Chieftain
Guiding the survival of their people, Chieftains utilise the element of surprise to best their foes.
Name MV EVS SKL AV MAS FOR WP Model Type
Forsaken Chieftain 7 4 3 2 2 2 3* Infantry (Human, Character, Forsaken)
UNIT SIZE: 1 Forsaken Chieftain.
EQUIPMENT:  Grenade Harness, Slug Rifle.
ABILITIES: Booby Traps (1), Command (2), Mob Mentality, Shadow Master.

© Spiral Arm Studios 2018
UNIT OPTIONS
  • May replace Slug Rifle with Beam Blastgun: +1 pt.
  • May replace Slug Rifle with any 2:
     - Beam Pistol: +0 pts each.
     - Chem Pistol: +0 pts each.
     - Poisoned Blade: -1 pt each.
     - Slug Pistol: +0 pts each.
     - Trophy Melee Weapon: +1 pt.
  • May be equipped with Customized Weapons: +2 pts.
  • May be equipped with Extensive Cybernetics: +2 pts.
  • May be equipped with Xeno Spotter: +1 pt.
ADDITIONAL UNITS
1-4 0-2 0-2 0-2
testing



Unit Abilities

Booby Traps (1)
During its main action, this model may expend one of its allocated command points to trigger a booby trap, up to a maximum of once per turn. When a booby trap is triggered, select an enemy unit which is both taking cover and visible to the model triggering it. That unit gains D3+1 STs. A single enemy unit cannot be affected by more than one booby trap per turn.

Command (2)
This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.

Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.

Shadow Master
For each model with this ability, one additional friendly unit can utilize the Shadow Strike ability in each end phase (instead of just 1 unit) and during deployment, an additional friendly unit in reserve can be declared as arriving via Shadow Strike (instead of just 1 unit). In addition, a friendly unit within 18” of a model with this ability automatically passes its shadow strike discipline check, unless the unit is shell-shocked.



Unit Equipment

Beam Blastgun
Ranged:
RNG
18"
SHO
2
PEN
4
DAM
2
Special: Beam, Short Ranged, Unstable

CQ:
RNG
CQ
SHO
-
PEN
+1
DAM
1
Special: Melee


Beam Pistol
RNG
12"
SHO
2
PEN
3
DAM
2
Special: Beam, Pistol, Unstable


Chem Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Ignore Cover, Pistol, Poison (5+), Suppress (1)


Customized Weapons
All weapons this model is equipped with permanently gain +1 PEN, +1 DAM and the Unstable ability (if they don’t already have it). Grenades & CQ Explosives are excluded.

Unstable
When a ‘1’ is rolled to hit with this attack, place a number of STs onto the firing unit equal to the current DAM value of the attack.

Extensive Cybernetics
This model permanently improves its MAS characteristic by +1.

Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.

Poisoned Blade
RNG
CQ
SHO
-
PEN
+1
DAM
1
Special: Melee, Poison (4+)


Slug Rifle
RNG
24"
SHO
3
PEN
2
DAM
1
Special: None


Trophy Melee Weapon
RNG
CQ
SHO
-
PEN
+2
DAM
2
Special: Melee, Relic

Relic: Failed rolls to hit with this weapon may be re-rolled. Your force may not contain more than one relic weapon.

Xeno Spotter
This model's Booby Traps ability value is improved by +1.







 
Spiral Arm Studios Ltd.
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