Faction and Unit Rules
8
pts
Rabble Assault
Only the truly desperate assault fortified positions. But a desperate fighter can be a terrifying enemy.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Broken Rabble | 7 | 4 | 2 | 2 | 2 | 1 | 2* | Infantry (Human) |
Rabble Boss | 7 | 4 | 2 | 2 | 2 | 1 | 2* | Infantry (Human, Squad Leader) |
UNIT SIZE: | 3 Broken Rabble, 1 Rabble Boss. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2024
UNIT OPTIONS
- May add up to 2 more Broken Rabble: +2 pts each.
- For -1 pts, any model may replace
Beam Blastgun with any 2:
-Beam Pistol
-Chem Pistol
-Grenade Harness
-Slug Pistol - Up to 3 Broken Rabble may replace
Beam Blastgun with:
-Chem Launcher : +0 pts each.
-EMP Harpoon : +0 pts each.
-Glue Carbine : +0 pts each.
-Glue Rifle : +0 pts each.
-Massive Torch : +1 pt each.
-Torch : +0 pts each.
13.0924
Unit Abilities
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
Unit Equipment
Beam Blastgun
Ranged:
CQ:
Beam Pistol
Chem Launcher
Chem Pistol
EMP Harpoon
Glue Carbine
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Glue Rifle
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Massive Torch
Slug Pistol
Torch
Ranged:
RNG
18"
SHO
2
PEN
4
DAM
2
Special: Beam, Short Ranged, Unstable
CQ:
RNG
CQ
SHO
-
PEN
+1
DAM
1
Special: Melee
Beam Pistol
RNG
12"
SHO
2
PEN
3
DAM
2
Special: Beam, Pistol, Unstable
Chem Launcher
RNG
18"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Ignore Cover, Poison (5+), Suppress (1)
Chem Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Ignore Cover, Pistol, Poison (5+), Suppress (1)
EMP Harpoon
RNG
24"
SHO
2
PEN
3
DAM
2
Special: Drag Unit (1"), EMP (4+)
Glue Carbine
RNG
12"
SHO
2
PEN
2*
DAM
2
Special: Capture, Short Ranged, Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Glue Rifle
RNG
18"
SHO
3
PEN
2*
DAM
3
Special: Capture, Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Massive Torch
RNG
8"
SHO
2+SPR
PEN
3
DAM
1
Special: AoE (SPR), Suppress (D3)
Slug Pistol
RNG
12"
SHO
3
PEN
2
DAM
1
Special: Pistol
Torch
RNG
8"
SHO
1+SPR
PEN
2
DAM
1
Special: AoE (SPR), Suppress (D3)