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Faction and Unit Rules


10
pts
Gnolti
Gnolti
Gnolti are slow to anger, but once roused their rage is hard to quench.
Name MV EVS SKL AV MAS FOR WP Model Type
Gnolti 4 1 3 5/3 3 4 3 Behemoth (Xeno)
UNIT SIZE: 1 Gnolti.
EQUIPMENT:  2x Massive Fists.
ABILITIES: Bloodthirsty, Fire Magnet, Regeneration.

© Spiral Arm Studios 2025
UNIT OPTIONS


Multi-Unit Selection: Up to 2 separate Gnolti units may be taken as a single
selection.
24.0425



Unit Abilities

Bloodthirsty
This unit can elect to perform a Charge action instead of a compulsory Dig-in or Shaken action, but it must charge the enemy unit it can reach by the shortest route.

Fire Magnet
A unit with the Fire Magnet ability shields friendly units within 3”. Shielded units cannot be selected as a primary target for a round of shooting, provided the fire magnet unit is both closer to the shooting unit and a valid target. Shooting that dictates a specific target (CQ fighting, defensive fire, hit & run, etc.) ignores this ability. A unit inside a building cannot shield other units, nor can large models be shielded by standard sized models.

Regeneration
This unit shakes-off an extra D3 STs when completing its main action not on the move. In addition, if the unit contains any multi-fortitude models, it can forgo removing some of its STs to instead heal an injury. To heal an injury, the unit must forgo removing a number of STs equal to the injured multi-wound model’s MAS characteristic. So to heal an injury on a MAS 3 model, a unit would have to forgo removing 3 STs. A model cannot heal more than one injury per turn this way.



Unit Equipment

Massive Fist
RNG
CQ
SHO
-
PEN
+2
DAM
2
Special: Heavy, Melee








 
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©Spiral Arm Studios 2012-2025