Faction and Unit Rules

6
pts
Skyboarders
Adrenalin junkies who crave speed, Skyboarders tear across the battlefield on ramshackle boards cobbled together from scavenged parts.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Skyboarder | 9 | 6 | 2 | 2 | 2 | 1 | 2* | Infantry (Human, Hover, Mobile) |
UNIT SIZE: | 3 Skyboarders. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May add up to 3 more Skyboarders: +2 pts each.
- Any Skyboarders may replace
Slug Pistol withBeam Pistol : +1 pt each orChem Pistol : +1 pt each. - 1 Skyboarder may replace
Slug Pistol withGlue Carbine : +2 pts each.
41.0425
Unit Abilities
Booby Traps (1)
During its main action, this model may expend one of its allocated command points to trigger a booby trap, up to a maximum of once per turn. When a booby trap is triggered, select an enemy unit which is both taking cover and visible to the model triggering it. That unit gains D3+1 STs. A single enemy unit cannot be affected by more than one booby trap per turn.
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
During its main action, this model may expend one of its allocated command points to trigger a booby trap, up to a maximum of once per turn. When a booby trap is triggered, select an enemy unit which is both taking cover and visible to the model triggering it. That unit gains D3+1 STs. A single enemy unit cannot be affected by more than one booby trap per turn.
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.
Unit Equipment
Beam Pistol
Chem Pistol
Glue Carbine
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Slug Pistol
RNG
12"
SHO
2
PEN
3
DAM
2
Special: Beam, Pistol, Unstable
Chem Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Ignore Cover, Pistol, Poison (5+), Suppress (1)
Glue Carbine
RNG
12"
SHO
2
PEN
2*
DAM
2
Special: Capture, Short Ranged, Unstable
*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Slug Pistol
RNG
12"
SHO
3
PEN
2
DAM
1
Special: Pistol