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Faction and Unit Rules


12
pts
Gnolti Longhorn
Gnolti Longhorn
Ancient, wise and massive, Gnolti Longhorns are respected leaders in Broken settlements.
Name MV EVS SKL AV MAS FOR WP Model Type
Gnolti Longhorn 4 1 4 3 3 5 4 Behemoth (Squad Leader, Xeno)
UNIT SIZE: 1 Gnolti Longhorn.
EQUIPMENT:  2x Massive Fists.
ABILITIES: Command (2), Fire Magnet, Regeneration, Stoic.

© Spiral Arm Studios 2025
UNIT OPTIONS
  • May be equipped with (Chem Cannon): +2 pts or (Gatling Cannon): +3 pts.
ADDITIONAL UNITS
1-4 0-2 0-2 0-2
46.0425



Unit Abilities

Command (2)
This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.

Fire Magnet
A unit with the Fire Magnet ability shields friendly units within 3”. Shielded units cannot be selected as a primary target for a round of shooting, provided the fire magnet unit is both closer to the shooting unit and a valid target. Shooting that dictates a specific target (CQ fighting, defensive fire, hit & run, etc.) ignores this ability. A unit inside a building cannot shield other units, nor can large models be shielded by standard sized models.

Regeneration
This unit shakes-off an extra D3 STs when completing its main action not on the move. In addition, if the unit contains any multi-fortitude models, it can forgo removing some of its STs to instead heal an injury. To heal an injury, the unit must forgo removing a number of STs equal to the injured multi-wound model’s MAS characteristic. So to heal an injury on a MAS 3 model, a unit would have to forgo removing 3 STs. A model cannot heal more than one injury per turn this way.

Stoic
If this unit fails an activation discipline check, it performs a Dig-in action instead of a Shaken action unless the number of STs on the unit is at least double their discipline. When shell-shocked, this unit can pass a discipline check on a roll of 6, instead of failing automatically.



Unit Equipment

(Chem Cannon)
RNG
24"
SHO
2+SB
PEN
3
DAM
2
Special: AoE (SB), Heavy, Ignore Cover, Poison (5+), Suppress (2)


(Gatling Cannon)
RNG
24"
SHO
5
PEN
4
DAM
1
Special: Burst (5+), Heavy


Massive Fist
RNG
CQ
SHO
-
PEN
+2
DAM
2
Special: Heavy, Melee








 
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©Spiral Arm Studios 2012-2025