Faction and Unit Rules

9
pts

Revolutionary Captain
Ex-military officers gone rogue, Revolutionary Captains specialize in hit-and-run guerrilla tactics.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Revolutionary Captain | 7 | 4 | 4 | 2 | 2 | 2 | 3* | Infantry (Human, Character, SARA) |
UNIT SIZE: | 1 Revolutionary Captain. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May be equipped with up to 1:
-Beam Blastgun : +3 pts.
-Beam Pistol : +2 pts.
-Chem Pistol : +2 pts.
-Poisoned Blade : +2 pts.
-Slug Pistol : +1 pt.
-Slug Rifle : +2 pts.
-Trophy Melee Weapon : +3 pts.
ADDITIONAL UNITS
![]() |
![]() |
![]() |
![]() |
![]() |
1-4 | 0-2 | 0-2 | 0-2 |
testing
Unit Abilities
Command (2)
This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.
Guerrilla
When performing an Advance & Fire action, this unit may choose to shoot first and then move. If this is a mobile unit, then when performing a Dash action it may also choose to shoot first and then move. A model firing a heavy weapon before moving via this ability suffers -1 SKL during that round of shooting instead of the standard wild fire penalty.
Guerrilla Captain
Friendly units that activate within 18" of this model gain the Guerrilla ability for the remainder of the turn.
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
SARA Discipline
While within 18" of this model, friendly units increase their WP characteristic by +1, including this model's own unit.
This model generates +2 command points each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 2 orders per turn.
Guerrilla
When performing an Advance & Fire action, this unit may choose to shoot first and then move. If this is a mobile unit, then when performing a Dash action it may also choose to shoot first and then move. A model firing a heavy weapon before moving via this ability suffers -1 SKL during that round of shooting instead of the standard wild fire penalty.
Guerrilla Captain
Friendly units that activate within 18" of this model gain the Guerrilla ability for the remainder of the turn.
Mob Mentality
This model’s WP characteristic is equal to the total number of models in the unit that share this ability, unless that number is lower than the model’s actual WP characteristic value. Models with the Mob Mentality ability have an asterisk listed with their WP characteristic value as a reminder of this ability.
SARA Discipline
While within 18" of this model, friendly units increase their WP characteristic by +1, including this model's own unit.
Unit Equipment
Beam Blastgun
Ranged:
CQ:
Beam Pistol
Chem Pistol
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Poisoned Blade
SARA Officer's Pistol
Slug Rifle
Trophy Melee Weapon
Relic: Failed rolls to hit with this weapon may be re-rolled. Your force may not contain more than one relic weapon.
Ranged:
RNG
18"
SHO
2
PEN
4
DAM
2
Special: Beam, Short Ranged, Unstable
CQ:
RNG
CQ
SHO
-
PEN
+1
DAM
1
Special: Melee
Beam Pistol
RNG
12"
SHO
2
PEN
3
DAM
2
Special: Beam, Pistol, Unstable
Chem Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Ignore Cover, Pistol, Poison (5+), Suppress (1)
Grenade Harness
This model has cluster grenades, molotov bombs and overcharged powercells. A model may not have more than one grenade harness.
Poisoned Blade
RNG
CQ
SHO
-
PEN
+1
DAM
1
Special: Melee, Poison (4+)
SARA Officer's Pistol
RNG
12"
SHO
3
PEN
3
DAM
1
Special: Pistol
Slug Rifle
RNG
24"
SHO
3
PEN
2
DAM
1
Special: None
Trophy Melee Weapon
RNG
CQ
SHO
-
PEN
+2
DAM
2
Special: Melee, Relic
Relic: Failed rolls to hit with this weapon may be re-rolled. Your force may not contain more than one relic weapon.