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Faction and Unit Rules


7
pts
Broken Sniper
Broken Sniper
A specialty bullet for every occasion and a penchant to disappear without a trace.
Name MV EVS SKL AV MAS FOR WP Model Type
Broken Sniper 7 4 3 (4) 2 2 2 3 Infantry (Human, Solo)
UNIT SIZE: 1 Broken Sniper.
EQUIPMENT:  Camo Cloak, Custom Sniper Rifle.
ABILITIES: Guerrilla, Marksman (+1), Scout, Shadow Stalker.

© Spiral Arm Studios 2024
UNIT OPTIONS


Multi-Unit Selection: Up to 2 separate Broken Sniper units may be taken as a single
selection.
testing



Unit Abilities

Guerrilla
When performing an Advance & Fire action, this unit may choose to shoot first and then move. If this is a mobile unit, then when performing a Dash action it may also choose to shoot first and then move. A model firing a heavy weapon before moving via this ability suffers -1 SKL during that round of shooting instead of the standard wild fire penalty.

Marksman (+1)
Add +1 to the model’s SKL when shooting, except during CQ fighting.

Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.

Shadow Stalker
This unit may arrive and/or leave the table via the Shadow Strike ability without counting against the normal limitation of how many units are allowed to arrive/leave via Shadow Strike each turn.



Unit Equipment

Camo Cloak
When taking cover, add +1 to this unit's cover value.

Custom Sniper Rifle
Chem Round:
RNG
48"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Heavy, Ignore Cover, Poison (4+), Suppress (1), Unstable


EMP Spike:
RNG
48"
SHO
2
PEN
4
DAM
3
Special: EMP (4+), Field Disrupt (4+), Heavy, Unstable

Field Disrupt (4+): When 4+ is rolled to successfully hit, the target's Field ability may not be utilized the rest of the turn, even if this hit is later blocked. This ability has no effect when fired wildly.

UltraGlue Round:
RNG
48"
SHO
3
PEN
2*
DAM
3
Special: Capture, Heavy, Slowed (4+), Unstable

*Capture: Roll to penetrate against the defending unit’s MAS characteristic (instead of its AV characteristic). Capture attacks made against large models reduce their DAM to 1.
Slowed (4+): When 4+ is rolled to successfully hit, the target's MV is reduced by -2 until the end of its next activation. This ability has no effect when fired wildly.







 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2024