Faction and Unit Rules
18
pts

Militus Dominator
Sacrificing all else for maximum firepower, Militus Dominators lay waste to any enemy
stupid enough to face them head on.
| Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
| Militus Dominator | 6 | 3 | 5 | 5/4 | 3 | 3 | 4 | Behemoth (Lorican Champion) |
| UNIT SIZE: | 1 Militus Dominator. |
| EQUIPMENT: | 2x |
| ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- Either
Incursion Rifle may be replaced with:
-Arc Splitter : +0 pts each.
-Combat Gauntlet : -3 pts each.
-Combat Gauntlet with Reflex Shield : -2 pts each.
-Conflagration Launcher : +2 pts each.
-Incursion Blaster : +0 pts each. - Must be equipped with any 2 additional:
-Arc Splitter : +4 pts each.
-Conflagration Launcher : +6 pts each.
-Incursion Blaster : +4 pts each.
-Incursion Rifle : +4 pts each. - May be equipped with:
-Defensive Countermeasures : +2 pts each. - May be equipped with:
-Mark of the Initiate : -5 pts.
testing
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Crowd Favorites
During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.
Fire Assist (+1)
A model with this ability is able to fire (+1) more weapons during each round of shooting than they are normally allowed. Note that when a model is not allowed to fire at all, this ability does not allow them to.
Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Crowd Favorites
During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.
Fire Assist (+1)
A model with this ability is able to fire (+1) more weapons during each round of shooting than they are normally allowed. Note that when a model is not allowed to fire at all, this ability does not allow them to.
Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.
Unit Equipment
Arc Splitter
Combat Gauntlet
Combat Gauntlet with Reflex Shield
This champion is equipped with a Combat Gauntlet (see profile above). In addition, it may force enemy melee weapon hits to be re-rolled during CQ fighting that targets this unit.
Conflagration Launcher
Defensive Countermeasures
This champion may re-roll misses when firing defensively, including defensive fire that is wild.
Incursion Blaster
Phase: Cannot be ignored by a Field.
Incursion Rifle
Phase: Cannot be ignored by a Field.
Mark of the Initiate
This champion has -2 SKL, -1 FOR and -1 WP. No more than one champion per detachment may have Mark of the Initiate.
RNG
18"
SHO
3
PEN
3
DAM
1
Special: Burst (6+), Short Ranged
Combat Gauntlet
RNG
CQ
SHO
-
PEN
+2
DAM
1
Special: Melee
Combat Gauntlet with Reflex Shield
This champion is equipped with a Combat Gauntlet (see profile above). In addition, it may force enemy melee weapon hits to be re-rolled during CQ fighting that targets this unit.
Conflagration Launcher
RNG
24"
SHO
1+SB
PEN
5
DAM
3
Special: AoE (SB)
Defensive Countermeasures
This champion may re-roll misses when firing defensively, including defensive fire that is wild.
Incursion Blaster
RNG
18"
SHO
2
PEN
5
DAM
3
Special: Phase, Short Ranged
Phase: Cannot be ignored by a Field.
Incursion Rifle
RNG
24"
SHO
3
PEN
4
DAM
2
Special: Phase
Phase: Cannot be ignored by a Field.
Mark of the Initiate
This champion has -2 SKL, -1 FOR and -1 WP. No more than one champion per detachment may have Mark of the Initiate.




