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Faction and Unit Rules


28
pts
Militus Skyrunner Prime
Militus Skyrunner Prime
A Prime who is hot-headed will pilot a Militus Skyrunner, allowing them to bring the fight right to the enemy.
Name MV EVS SKL AV MAS FOR WP Model Type
Militus Skyrunner Prime 8 4 6 5/4 3 4 5 Behemoth (Mobile, Lorican Champion)
UNIT SIZE: 1 Militus Skyrunner Prime.
EQUIPMENT:  2x Incursion Rifles.
ABILITIES: Aerial Insertion, Command (1), Crowd Favorites, Dodge (1), Dynamic Move, Overcharge, Prime Ability - Mobile Strike.

© Spiral Arm Studios 2019
UNIT OPTIONS
  • Either Incursion Rifle may be replaced with:
     - Arc Splitter: +0 pts each.
     - Aruval Phase Blade: -2 pts each.
     - Combat Gauntlet: -3 pts each.
     - Combat Gauntlet with Reflex Shield: -2 pts each.
     - Conflagration Launcher: +2 pts each.
     - Incursion Blaster: +0 pts each.
  • May be equipped with Defensive Countermeasures: +2 pts each.
  • May be equipped with up to 2 Vent System: +3 pts each.
ADDITIONAL UNITS
1-2 0-1 0-2 0-1
testing



Unit Abilities

Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).

Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18 when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.

Crowd Favorites
During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.

Dodge (1)
Ignore 1 hit each round of shooting. Cannot be used the same round that cover or another ability ignores hits.

Dynamic Move
This model can move dynamically.

Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.

Prime Ability - Mobile Strike
Once per turn, when an active friendly unit within 24" that is on the move shoots, it ignores the usual wild fire penalty for being on the move for that round of shooting.



Unit Equipment

Arc Splitter
RNG
18"
SHO
3
PEN
3
DAM
1
Special: Burst (6+), Short Ranged


Aruval Phase Blade
RNG
CQ
SHO
-
PEN
+2
DAM
1
Special: Melee, Phase

Phase: Cannot be ignored by a Field.

Combat Gauntlet
RNG
CQ
SHO
-
PEN
+2
DAM
1
Special: Melee


Combat Gauntlet with Reflex Shield
This champion is equipped with a Combat Gauntlet (see profile above). In addition, it may force enemy melee weapon hits to be re-rolled during CQ fighting that targets this unit.

Conflagration Launcher
RNG
24"
SHO
1+SB
PEN
5
DAM
3
Special: AoE (SB)


Defensive Countermeasures
This champion may re-roll misses when firing defensively, including defensive fire that is wild.

Incursion Blaster
RNG
18"
SHO
2
PEN
5
DAM
3
Special: Phase, Short Ranged

Phase: Cannot be ignored by a Field.

Incursion Rifle
RNG
24"
SHO
3
PEN
4
DAM
2
Special: Phase

Phase: Cannot be ignored by a Field.

Vent System
When this champion shakes off STs, remove an additional D3 STs for each Vent System that is equipped. When venting heat via the Overcharge ability, for each command point spent, remove 1 extra ST for each Vent System that is equipped.







 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2019