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Faction and Unit Rules


15
pts
Nimbus Longshot
Nimbus Longshot
A Nimbus Longshot attacks from great distance with its lethal Torus Sniper Rifle, confounding the enemy advance.
Name MV EVS SKL AV MAS FOR WP Model Type
Nimbus Longshot 7 4 5 4 2 3 4 Infantry (Lorican Champion)
UNIT SIZE: 1 Nimbus Longshot.
EQUIPMENT:  Torus Sniper Rifle.
ABILITIES: Aerial Insertion, Crowd Favorites, Overcharge, Scout.

© Spiral Arm Studios 2024
UNIT OPTIONS
  • May be equipped with:
     - Cloak Generator: +4 pts each.
     - Lorican Boostpack: +5 pts each.
  • May be equipped with up to 2* of the following:
     - Enhanced Targeter: +1 pt each.
     - Hologram Projector: +1 pt each.
     - Target Tracker: +3 pts each.
     - Thermal Tracker: +5 pts each.
     - Vent System: +3 pts each.
  • May be equipped with Mark of the Initiate: -4 pts.

  • * If equipped with a Lorican Boostpack, only Vent Systems may be chosen from this list.
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Unit Abilities

Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).

Crowd Favorites
• During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
• Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.

Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.

Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.



Unit Equipment

Cloak Generator
This champion's EVS characteristic is improved by +2 and it gains the Dug-in (+1) ability.

Enhanced Targeter
This champion has +1 SKL. Maximum of 1 Enhanced Targeter per champion.

Hologram Projector
When this unit is declared as a charge target, immediately reduce that charge distance by D6+1”. If this reduction means the target cannot be reached, then the enemy may perform a different main action instead. Maximum of 1 Hologram Projector per champion.

Lorican Boostpack
This champion has the Mobile designator and the Dynamic Move ability. Its MV characteristic is improved by +2 and its EVS characteristic is improved by +1.

Mark of the Initiate
This champion has -2 SKL, -1 FOR and -1 WP. No more than one champion per detachment may have Mark of the Initiate.

Target Tracker
The Dodge ability may not ignore hits caused by this champion. Maximum of 1 Target Tracker per champion.

Thermal Tracker
This unit may draw line of sight entirely through area terrain features as though they were not there. Maximum of 1 Thermal Tracker per champion.

Torus Sniper Rifle
RNG
36" (72")
SHO
1
PEN
6
DAM
3
Special: Long Ranged (+36"), Phase, Sniper (3+)

Phase: Cannot be ignored by a Field.

Vent System
When this champion shakes off STs, remove an additional D3 STs for each Vent System that is equipped. When venting heat via the Overcharge ability, for each command point spent, remove 1 extra ST for each Vent System that is equipped.







 
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