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Faction and Unit Rules


16
pts
Nimbus Pathfinder Prime
Nimbus Pathfinder Prime
A Prime who prefers stealth and deception above all else will choose to pilot a Nimbus Pathfinder.
Name MV EVS SKL AV MAS FOR WP Model Type
Nimbus Pathfinder Prime 7 4 6 4 2 4 5 Infantry (Lorican Champion)
UNIT SIZE: 1 Nimbus Pathfinder Prime.
EQUIPMENT:  Incursion Blaster, Pinpoint Scanner.
ABILITIES: Aerial Insertion, Command (1), Crowd Favorites, Overcharge, Prime Ability - Strike & Vanish, Scout.

© Spiral Arm Studios 2024
UNIT OPTIONS
  • May replace Incursion Blaster with Arc Splitter: +0 pts.
  • May be equipped with:
     - Cloak Generator: +4 pts.
     - Lorican Boostpack: +5 pts.
  • May be equipped with up to 2* of the following:
     - Hologram Projector: +1 pt each.
     - Prime Array: +4 pts each.
     - Thermal Tracker: +3 pts each.
     - Vent System: +3 pts each.

  • * If equipped with a Lorican Boostpack, only Vent Systems may be chosen from this list.
ADDITIONAL UNITS
1-2 0-1 0-2 0-1
testing



Unit Abilities

Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).

Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.

Crowd Favorites
• During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
• Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.

Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.

Prime Ability - Strike & Vanish
Once per turn, when a friendly unit within 24" that is not in contact with the enemy performs either an Advance & Fire or Dash action, it may choose to shoot first and then move.

Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.



Unit Equipment

Arc Splitter
RNG
18"
SHO
3
PEN
3
DAM
1
Special: Burst (6+), Short Ranged


Cloak Generator
This champion's EVS characteristic is improved by +2 and it gains the Dug-in (+1) ability.

Hologram Projector
When this unit is declared as a charge target, immediately reduce that charge distance by D6+1”. If this reduction means the target cannot be reached, then the enemy may perform a different main action instead. Maximum of 1 Hologram Projector per champion.

Incursion Blaster
RNG
18"
SHO
2
PEN
5
DAM
3
Special: Phase, Short Ranged

Phase: Cannot be ignored by a Field.

Lorican Boostpack
This champion has the Mobile designator and the Dynamic Move ability. Its MV characteristic is improved by +2 and its EVS characteristic is improved by +1.

Pinpoint Scanner
This model has the Paint (2+) ability on all its non-CQ attacks.

Prime Array
The model's Command ability value is improved by +1. Maximum of 1 Prime Array per champion.

Thermal Tracker
This unit may draw line of sight entirely through area terrain features as though they were not there. Maximum of 1 Thermal Tracker per champion.

Vent System
When this champion shakes off STs, remove an additional D3 STs for each Vent System that is equipped. When venting heat via the Overcharge ability, for each command point spent, remove 1 extra ST for each Vent System that is equipped.







 
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