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Faction and Unit Rules


14
pts
Militus Holista
Militus Holista
The unsung heroes of the Remnant, Holistas repair fellow Champions or tag them for retrieval when the damage is too severe.
Name MV EVS SKL AV MAS FOR WP Model Type
Militus Holista 6 3 5 5/4 3 3 4 Behemoth (Lorican Champion)
UNIT SIZE: 1 Militus Holista.
EQUIPMENT:  Heat Exchange, Incursion Rifle, 2x Vent Systems.
ABILITIES: Aerial Insertion, Crowd Favorites, Heart of the Remnant, Overcharge, Tagged For Retrieval.

© Spiral Arm Studios 2024
UNIT OPTIONS
  • May replace Incursion Rifle with:
     - Arc Splitter: +0 pts.
     - Combat Gauntlet: -3 pts.
     - Combat Gauntlet with Reflex Shield: -2 pts.
     - Conflagration Launcher: +2 pts.
     - Incursion Blaster: +0 pts.
  • May be equipped with:
     - Defensive Countermeasures: +2 pts.
  • May be equipped with:
     - Lorican Boostpack: +5 pts each.
     - Lorican Field Generator: +3 pts each.
  • May be equipped with:
     - Mark of the Initiate: -3 pts.
testing



Unit Abilities

Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).

Crowd Favorites
• During each command phase, a Remnant player generates an additional +1 command point for every 3 Lorican Champions they have on the table.
• Lorican Champions may have command points allocated onto them during each command phase, as though they had the Command ability. Unless a Lorican Champion actually has the Command ability, it may not use its command points to issue orders.

Heart of the Remnant
This champion does not have the Kill Mission ability, despite being a behemoth.

Overcharge
A champion may expend their command points to boost their performance:
Boost Movement:
Add +2 to the champion's MV characteristic for one move. Costs 1 command point and adds 2 STs to the champion per use. This cannot improve the champion's MV by more than +4.
Boost Weapon:
Add +1 to the SHO characteristic of the champion's weapon for one round of shooting. Costs 1 command point and adds STs to the champion equal to that weapon's DAM characteristic, per use. This cannot improve a weapon's SHO by more than double its unmodified value.
Boost Dodge/Field:
Add +1 to a champion's existing Dodge, Dug-in or Field or ability value for one round of enemy shooting, after seeing the enemy's rolls to hit. Costs 1 command point and adds 2 STs to the champion per use.
Vent Heat:
Remove STs from the champion right before it takes a Discipline Check. Costs 1 command point per ST removed.

Tagged For Retrieval
Anytime one of your champions is voluntarily destroyed while within 3” of one or more friendly Holistas, you gain +2 CPs into your command point pool.



Unit Equipment

Arc Splitter
RNG
18"
SHO
3
PEN
3
DAM
1
Special: Burst (6+), Short Ranged


Combat Gauntlet
RNG
CQ
SHO
-
PEN
+2
DAM
1
Special: Melee


Combat Gauntlet with Reflex Shield
This champion is equipped with a Combat Gauntlet (see profile above). In addition, it may force enemy melee weapon hits to be re-rolled during CQ fighting that targets this unit.

Conflagration Launcher
RNG
24"
SHO
1+SB
PEN
5
DAM
3
Special: AoE (SB)


Defensive Countermeasures
This champion may re-roll misses when firing defensively, including defensive fire that is wild.

Heat Exchange
Before a Holista shakes-off its STs during an Advance & Fire or Dash action, you may transfer any number of STs from a single friendly champion within 6" onto the Holista. This cannot be used to give the Holista more than 16 STs in total. Instead of transferring STs, the Holista may attempt to heal the other champion if it is injured. In this case, roll a D6. On a result of 5+, the other champion heals 1 injury.

Incursion Blaster
RNG
18"
SHO
2
PEN
5
DAM
3
Special: Phase, Short Ranged

Phase: Cannot be ignored by a Field.

Incursion Rifle
RNG
24"
SHO
3
PEN
4
DAM
2
Special: Phase

Phase: Cannot be ignored by a Field.

Lorican Boostpack
This champion has the Mobile designator and the Dynamic Move ability. Its MV characteristic is improved by +2 and its EVS characteristic is improved by +1.

Lorican Field Generator
This champion has the Field (1) ability.

Mark of the Initiate
This champion has -2 SKL, -1 FOR and -1 WP. No more than one champion per detachment may have Mark of the Initiate.

Vent System
When this champion shakes off STs, remove an additional D3 STs for each Vent System that is equipped. When venting heat via the Overcharge ability, for each command point spent, remove 1 extra ST for each Vent System that is equipped.







 
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