6 pointsAngel KeeperUsing cybel energy as bait, a Keeper leads the bizarre aliens known as Angels into battle for the Karist cause.
MODEL NAME
MV
EVS
SKL
AV
CQA
FOR
WP
MODEL TYPE
Angel Keeper
7
4
1
3
2
3
3+
Infantry
UNIT SIZE:
1 Angel Keeper
EQUIPMENT:
Commune Reactor, Cybel Goad, Pulse Pistol, Swarmer Grenade Launcher
ABILITIES:
Angel Keeper (1), Forced Compliance
OPTIONS:
May replace Swarmer Grenade Launcher with Ripper Grenade Launcher: +1 point.
This unit may lead a detachment containing the following additional units:
0-2 Angel
1-4 Angel
0-2 Angel
0-2 Angel
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Cybel Goad
CQ
+1
4
2
-
Melee
Goad (Angel)
Pulse Pistol
12"
1
4
2
6+
Pistol
Ripper Grenade Launcher
18"
1+SB
4
1
3+
AoE
Dispersed Fire
Swarmer Grenade Launcher
18"
2+SB
2
1
2+
AoE
Angel Paint, Dispersed Fire
ABILITY & EQUIPMENT SUMMARY
ANGEL KEEPER (1):
This model has the Command (1) ability, which means it generates (1) extra CPs per turn, and each turn during its activation, can issue (1) orders to a friendly unit within 18". When issuing an order to an Angel unit, lower its suppression level by -2, instead of -1. ANGEL PAINT:
After completing a Fire action against a target within standard range of this weapon, place 1 Angel Painted token on that target (up to 1 new token per Fire action). Angel units have a +1 SKL bonus per Angel Painted token their target has. A unit removes all of its Angel Painted tokens the next time it moves. COMMUNE REACTOR:
Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors. DISPERSED FIRE:
Each hit counts as 2 when blocked by cover. FORCED COMPLIANCE:
Friendly Angel units within 18" ignore their own Mission Specialist ability, provided they aren't a large model. GOAD (ANGEL):
A friendly Angel unit within 3" of this model may re-roll failed WP tests.
UNIT DESIGNATORS: Angel Keeper, Character, Organic, Priest Caste