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6 points
Triarch
Veterans of countless battles, Triarchs command Karist military caste detachments.
Triarch |
6 |
4 |
4 |
3 |
2 |
2 |
3+ |
Infantry |
1 Triarch |
Commune Reactor, Pulse Carbine Mk2, Pulse Pistol Mk2 |
Military Caste Aesthete (1), Tactical Flexibility |
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- May replace Pulse Carbine Mk2 with Pulse Pistol Mk2: -1 point.
- May replace up to 1 Pulse Pistol Mk2 with Cybel Blade: -1 point.
- This unit may lead a detachment containing the following additional units:
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Cybel Blade |
CQ |
+1 |
5 |
2 |
- |
Melee |
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Pulse Carbine Mk2 |
18" |
1 |
5 |
2 |
5+ |
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Pulse Pistol Mk2 |
12" |
1 |
5 |
2 |
6+ |
Pistol |
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COMMUNE REACTOR:
Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors.
MILITARY CASTE AESTHETE (1):
This model has the Command (1) ability, which generates (1) extra CPs per turn, and each turn during its activation, it can issue (1) orders to a friendly unit within 18". When issuing an order to a Military Caste unit, lower its suppression level by -2, instead of -1.
TACTICAL FLEXIBILITY:
Once per turn, a friendly Military Caste unit within 18" that is active may take a free Aim or Take Cover status action. This free action can allow the unit to make 2 Aim or Take Cover actions during a single activation.
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