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Faction and Unit Rules


6 points Triarch Veterans of countless battles, Triarchs command Karist military caste detachments.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Triarch 6 4 4 3 2 2 3+ Infantry
UNIT SIZE: 1 Triarch
EQUIPMENT: Commune Reactor, Pulse Carbine Mk2, Pulse Pistol Mk2
ABILITIES: Military Caste Aesthete (1), Tactical Flexibility
OPTIONS:
  • May replace Pulse Carbine Mk2 with Pulse Pistol Mk2: -1 point.
  • May replace up to 1 Pulse Pistol Mk2 with Cybel Blade: -1 point.
  • This unit may lead a detachment containing the following additional units:
    0-2
    1-4
    0-2
    0-2
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Cybel Blade CQ +1 5 2 - Melee
Pulse Carbine Mk2 18" 1 5 2 5+
Pulse Pistol Mk2 12" 1 5 2 6+ Pistol
ABILITY & EQUIPMENT SUMMARY
COMMUNE REACTOR: Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors.
MILITARY CASTE AESTHETE (1): This model has the Command (1) ability, which generates (1) extra CPs per turn, and each turn during its activation, it can issue (1) orders to a friendly unit within 18". When issuing an order to a Military Caste unit, lower its suppression level by -2, instead of -1.
TACTICAL FLEXIBILITY: Once per turn, a friendly Military Caste unit within 18" that is active may take a free Aim or Take Cover status action. This free action can allow the unit to make 2 Aim or Take Cover actions during a single activation.
UNIT DESIGNATORS: Aesthete, Character, Military Caste, Organic




 
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