8 pointsKarist Trooper Assault SquadSpecialised in clearing the toughest opposition, Trooper Assault Squads are always found where the fighting is thickest.
Karist trooper may replace Pulse Carbine with Cybel Blade: +0 pts each.
Any model may replace Pulse Pistol with Cybel Blade: +0 pts each.
Up to 2 Karist Troopers may replace Pulse Carbine with:
Radwave Emitter: +0 points.
Ripper Grenade Launcher: +2 points.
Karist Trooper Quintarch may replace Pulse Carbine with:
Pulse Carbine Mk2: +1 point.
Cybel Blade: +0 points.
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Cybel Blade
CQ
+1
5
2
-
Melee
Pulse Carbine
18"
1
4
2
5+
Pulse Carbine Mk2
18"
1
5
2
5+
Pulse Pistol
12"
1
4
2
6+
Pistol
Radwave Emitter
8"
D6
3
1
4+
Short Ranged
Armor Piercing, Dispersed Fire
Ripper Grenade Launcher
18"
1+SB
4
1
3+
AoE
Dispersed Fire
ABILITY & EQUIPMENT SUMMARY
ARMOR PIERCING:
AV dice flips against this attack cost 1 more than usual. COMMUNE REACTOR:
Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors. DISPERSED FIRE:
Each hit counts as 2 when blocked by cover. FRAG GRENADES:
Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
UNIT DESIGNATORS: Military Caste, Organic Karist Trooper Quintarch: Infantry, Squad Leader