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Faction and Unit Rules


8 points Karist Trooper Assault Squad Specialised in clearing the toughest opposition, Trooper Assault Squads are always found where the fighting is thickest.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Karist Trooper 6 4 3 3 1 1 4+ Infantry
Karist Trooper Quintarch 6 4 3 3 1 1 4+ Infantry
UNIT SIZE: 2 Karist Troopers
1 Karist Trooper Quintarch
EQUIPMENT: Karist Trooper: Commune Reactor, Frag Grenades, Pulse Carbine, Pulse Pistol
Karist Trooper Quintarch: Commune Reactor, Frag Grenades, Pulse Carbine, Pulse Pistol
ABILITIES: Karist Trooper: None
Karist Trooper Quintarch: None
OPTIONS:
  • May add up to 2 Karist Troopers: +3 points each.
  • Karist trooper may replace Pulse Carbine with Cybel Blade: +0 pts each.
  • Any model may replace Pulse Pistol with Cybel Blade: +0 pts each.
  • Up to 2 Karist Troopers may replace Pulse Carbine with:
    • Radwave Emitter: +0 points.
    • Ripper Grenade Launcher: +2 points.
  • Karist Trooper Quintarch may replace Pulse Carbine with:
    • Pulse Carbine Mk2: +1 point.
    • Cybel Blade: +0 points.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Cybel Blade CQ +1 5 2 - Melee
Pulse Carbine 18" 1 4 2 5+
Pulse Carbine Mk2 18" 1 5 2 5+
Pulse Pistol 12" 1 4 2 6+ Pistol
Radwave Emitter 8" D6 3 1 4+ Short Ranged Armor Piercing, Dispersed Fire
Ripper Grenade Launcher 18" 1+SB 4 1 3+ AoE Dispersed Fire
ABILITY & EQUIPMENT SUMMARY
ARMOR PIERCING: AV dice flips against this attack cost 1 more than usual.
COMMUNE REACTOR: Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors.
DISPERSED FIRE: Each hit counts as 2 when blocked by cover.
FRAG GRENADES: Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
UNIT DESIGNATORS: Military Caste, Organic
Karist Trooper Quintarch: Infantry, Squad Leader




 
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