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8 points
Karist Trooper Heavy Squad
Pursuit of ascension sometimes requires heavier firepower.
Karist Trooper |
6 |
4 |
3 |
3 |
1 |
1 |
4+ |
Infantry |
Karist Trooper Quintarch |
6 |
4 |
3 |
3 |
1 |
1 |
4+ |
Infantry |
2 Karist Troopers 1 Karist Trooper Quintarch |
Karist Trooper: Commune Reactor, Frag Grenades, Pulse Carbine, Pulse Pistol Karist Trooper Quintarch: Commune Reactor, Frag Grenades, Pulse Carbine, Pulse Pistol |
Karist Trooper: None Karist Trooper Quintarch: None |
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- May add up to 2 Karist Troopers: +3 points each.
- Up to 2 Karist Troopers may replace Pulse Carbine with:
- Cybel Lance: +3 points.
- Ravager Pulse Cannon: +2 points.
- Ripper Grenade Launcher: +3 points.
- Karist Trooper Quintarch may replace Pulse Carbine with Pulse Carbine Mk2: +1 point.
- Karist Trooper Quintarch may replace Pulse Pistol with Cybel Blade: 0 points.
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Cybel Blade |
CQ |
+1 |
5 |
2 |
- |
Melee |
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Cybel Lance |
30" |
1 |
6 |
5 |
5+ |
Heavy |
Armor Piercing |
Pulse Carbine |
18" |
1 |
4 |
2 |
5+ |
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Pulse Carbine Mk2 |
18" |
1 |
5 |
2 |
5+ |
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Pulse Pistol |
12" |
1 |
4 |
2 |
6+ |
Pistol |
|
Ravager Pulse Cannon |
24" |
2 |
5 |
2 |
4+ |
Heavy |
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Ripper Grenade Launcher |
18" |
1+SB |
4 |
1 |
3+ |
AoE |
Dispersed Fire |
ARMOR PIERCING:
AV dice flips against this attack cost 1 more than usual.
COMMUNE REACTOR:
Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors.
DISPERSED FIRE:
Each hit counts as 2 when blocked by cover.
FRAG GRENADES:
Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
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