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Faction and Unit Rules


7 points Angel Hellblasters Hellblasters are trained to be a living weapon, capable of killing enemy infantry en masse with a powerful blast of cybel energy.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Angel Hellblaster 6 4 1 (3) 2 1 3 4+ Infantry
UNIT SIZE: 2 Angel Hellblasters
EQUIPMENT: Cybel Blast, Cybel Maw
ABILITIES: Fearsome (-1), Living Gun, Marksman (+2), Mission Specialist
OPTIONS:
  • May add up to 2 Angel Hellblasters: +4 points each.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Cybel Blast 24" 1+SB 4 2 4+ AoE
Cybel Maw CQ CQA 3 2 - Melee
ABILITY & EQUIPMENT SUMMARY
FEARSOME (-1): Enemy units within 8" have a (-1) modifier applied to their WP tests.
LIVING GUN: During this unit's activation, if within 18" of an Angel Keeper, expend 1 CP to give all Cybel Blasts in the unit +1 SHO for that round of shooting. If this option is taken, each hit roll result of 1 raises this unit's suppression level by +1.
MARKSMAN (+2): Add (+2) to this model's SKL while firing, except during CQ Fighting.
MISSION SPECIALIST: This unit cannot control mission objective markers, though it can still contest them as usual.
UNIT DESIGNATORS: Angel




 
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