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7 points
Angel Hellblasters
Hellblasters are trained to be a living weapon, capable of killing enemy infantry en masse
with a powerful blast of cybel energy.
Angel Hellblaster |
6 |
4 |
1 (3) |
2 |
1 |
3 |
4+ |
Infantry |
2 Angel Hellblasters |
Cybel Blast, Cybel Maw |
Fearsome (-1), Living Gun, Marksman (+2), Mission Specialist |
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- May add up to 2 Angel Hellblasters: +4 points each.
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Cybel Blast |
24" |
1+SB |
4 |
2 |
4+ |
AoE |
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Cybel Maw |
CQ |
CQA |
3 |
2 |
- |
Melee |
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FEARSOME (-1):
Enemy units within 8" have a (-1) modifier applied to their WP tests.
LIVING GUN:
During this unit's activation, if within 18" of an Angel Keeper, expend 1 CP to give all Cybel Blasts in the unit +1 SHO for that round of shooting. If this option is taken, each hit roll result of 1 raises this unit's suppression level by +1.
MARKSMAN (+2):
Add (+2) to this model's SKL while firing, except during CQ Fighting.
MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual.
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