COMMUNE REACTOR:
Free action - reduce this unit's suppression level by -1, but only for the duration of its activation. A unit may not perform a Regroup or Shake-off during the same activation it utilizes Commune Reactors. CYBEL MINES:
Shooting action - Place a Cybel Mine token touching this model so long as it is not within 6" of the enemy. The area within 6" of a cybel mine is dangerous ground (+1) to enemy models. When a cybel mine raises an enemy unit's suppression level, that unit also suffers D3-1 injuries, and the mine token is removed from the table. DODGE (2):
Block up to (2) hits each round of shooting. FEARSOME (-1):
Enemy units within 8" have a (-1) modifier applied to their WP tests. GRUESOME DEATH:
When this weapon inflicts the final injury on an enemy model, causing it to be removed as a casualty, immediately raise that enemy unit's suppression level by +1. MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual. MOBILE:
Ignore the wild firing penalty for shooting after performing a Dash action, but this unit cannot perform both Aim and Take Cover actions during the same activation. NOX POISON (+1):
(+1) DAM on Armored and Organic models. RIFT:
This model may move dynamically (see main rulebook pg x for details). SCOUT:
When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver.