BEAM:
If this attack causes a casualty, inflict 1 additional injury on another model in the target unit. DRAG UNIT:
If at least one of these attacks successfully hits, move the target D6" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged. FEARLESS:
This unit is never forced to retreat and ignores the Fearsome ability on enemy units. FEARSOME (-2):
Enemy units within 8" have a (-2) modifier applied to their WP tests. KINETIC BLAST:
Status action - All other units within 8" (friend and foe), raise their suppression level by +1. MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual. RIFT:
This model may move dynamically (see main rulebook pg x for details). VOID GEL FORMS:
When deployed and at the start of each activation, choose a void gel form for the Mature Angel, the effects of which last only until a new form is chosen:
Winged Form: Has +3 MV, +1 EVS and the Mobile ability.
Combat Form: Has +1 AV and is equipped with 2 Massive Void Gel Claws.
Slasher Form: Is equipped with 2 Void Gel Tentacles. All models in enemy units within 8" suffer a -1 SHO penalty (to a minimum of 1) while targeting this unit.
DAMAGED:
At FOR 1-4, this model can fire up to 2 weapons. At FOR 5-8, this model can fire up to 3 weapons.