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Faction and Unit Rules


3 points Biomass Nodule A massive dump of oozing sinewy organic material used to spawn thrall creatures.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Biomass Nodule 0 1 0 0 0 12 - Behemoth
UNIT SIZE: 1 Biomass Nodule
EQUIPMENT: None
ABILITIES: Grist for the Mill, Inactive, Mission Specialist, Orbital Crash
OPTIONS:
  • Up to 2 separate Biomass Nodule units may be taken as a single Core unit selection.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
ABILITY & EQUIPMENT SUMMARY
GRIST FOR THE MILL: When deploying your force, for each Biomass Nodule you deploy, you may deploy one additional Thrall unit than is normally allowed. When a Progenitor unit within 9" of one or more friendly Biomass Nodules spawns a reinforcement Thrall unit, reduce the cost to spawn that unit by -1 CP (to a minimum of 0).
INACTIVE: Once on the table, a Biomass Nodule is not activated each turn, cannot take any actions, move or be moved. It does not have a rear arc and its suppression level is never raised.
MISSION SPECIALIST: This unit cannot control mission objective markers, though it can still contest them as usual.
ORBITAL CRASH: Movement Action - A Biomass Nodule in reserve (or returning as a reinforcement) may be activated, but only to arrive via Orbital Crash. Place the Biomass Nodule in any valid position anywhere on the table not within 6" of any enemy.
UNIT DESIGNATORS: Inactive, Organic




 
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