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6 points
Krill Vapor Thrall
Clouds of gas pour from Vapor Thralls, providing either obfuscation or deadly airborne toxins.
Krill Vapor Thrall |
6 |
4 (5) |
1 |
1 |
3 |
3 |
6+ |
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2 Krill Vapor Thralls |
Kril Mandibles |
Mission Specialist, Spawned Reinforcement (Kril), Thrall Unit, Vapor Emission |
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- May add up to 2 Krill Vapor Thralls: +4 points each.
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Kril Mandibles |
CQ |
3* |
3 |
1 |
- |
Melee |
*Variable Attack |
VARIABLE ATTACK:
Reduce this weapon's SHO by 1 for each injury the model currently has.
MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual.
SPAWNED REINFORCEMENT (KRIL):
Expend 2 CPs to spawn this unit as a reinforcement if it contains 2 models, or 3 CPs if it contains 3 or more models.
THRALL UNIT:
You may not deploy more Thrall units than friendly Progenitor units.
VAPOR EMISSION:
Status action - choose 1 of the following vapor profiles for the unit, the effects of which last until the unit next activates:
Concealing Vapor: Other units cannot draw line of sight through or over this unit. This unit can still be spotted and targeted, but their EVS is improved by +1. If this unit is deployed on the table, it automatically starts the game with this vapor profile in effect until it first activates.
Poisonous Vapor: Enemy units with at least one Organic model treat the area within 6" of this unit as dangerous ground (+1), or (+2) while this unit contains 3 or more models.
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