Maelstrom's Edge Sample Force Rosters


For those players who aren't all that familiar with the Maelstrom's Edge rules, here are a few example lists which show what force building in Maelstrom's Edge looks like, and to give you ideas of what you can field with just one or two boxed sets of Battle of Zycanthus.

LIST #1 - 120 POINTS


(a standard 'small' game, using just a single boxed set)

Epirian Foundation Detachment
[Command] Journeyman Bot Handler (12), Command Booster (+3) = 15 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] x2 Scarecrow Snipers (18), both Scarecrows replace their Clingfire Sprayer w/ Chemtek Sprayer (+0) = 18 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3), replace Maglock Chaingun w/ Suppressor Dual Machine Gun (-2) = 17 pts
[Anvil] Hunter-class Warmech (13), x2 Strike Missile Pods (+2), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 18 pts

EPIRIAN FOUNDATION GRAND TOTAL = 119 points


Karist Enclave Detachment
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x1 Ripper Grenade Launcher (+2) = 12 pts
[Core] Karist Troopers (10), x1 Radwave Emitter (+0) = 10 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Tempest Elites (11) = 11 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

KARIST ENCLAVE GRAND TOTAL = 120 points


LIST #2 - 240 POINTS


(a BIG game, using two full boxed sets; ALL models used):

Epirian Foundation Detachment #1 (of 3)
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Targeting Micro Drone (+2) = 16 pts
[Core] Contractor Engineers (7), x2 more Contractors (+4) x2 Aux Grenade Launchers (+4) = 15 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Vanguard] Firefly Recon Drones (12), x2 more Firefly Drones (+8) = 20 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 19 pts

DETACHMENT #1 TOTAL = 79 points

Epirian Foundation Detachment #2 (of 3)
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), replace x1 Dominator Pistol w/ Aux Grenade Launcher (+0), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x1 more Contractor (+2), x1 Aux Grenade Launcher (+2) = 11 pts
[Core] Contractor Engineers (7), x1 Aux Grenade Launcher (+2) = 9 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3), replace Maglock Chaingun w/ Suppressor Dual Machine Gun (-2) = 18 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), x1 Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 20 pts

DETACHMENT #2 TOTAL = 84 points

Epirian Foundation Detachment #3 (of 3)
[Command] Scarecrow Sniper (9), Command Array (+5), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6), all Spider Drones replace Cutter Light Machine Gun w/ Flakk Guns (-4) = 13 pts
[Hammer] Scarecrow Sniper (9), replace weapons w/ x2 linked Clingfire Sprayers (-2), replace Rapid Fire Bot Protocol w/ Overdrive (-2) = 5 pts
[Vanguard] Firefly Recon Drones (12) = 12 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Maglock Chaingun w/ Flakk Cannon (-2), replace Lock-On bot protocol w/ Overdrive (-3) = 14 pts

DETACHMENT #3 TOTAL = 75 points

EPIRIAN FOUNDATION GRAND TOTAL = 238 points


Karist Enclave Detachment #1 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x1 more Karist Trooper (+3), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 16 pts
[Core] Karist Troopers (10), x1 Ripper Grenade Launcher (+2) = 12 pts
[Hammer] Karist Troopers (10), x2 more Karist Troopers (+6), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x2 Radwave Emitters (+0) = 17 pts
[Hammer] Tempest Elites (11), x2 more Tempest Elites (+10) = 21 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts

DETACHMENT #1 TOTAL = 105 points

Karist Enclave Detachment #2 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Angel Minnow Pack (6), x2 more Angel Minnows (+4) = 10 pts
[Core] Angel Minnow Pack (6) = 6 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts
[Anvil] Mature Angel (23) = 23 pts

DETACHMENT #2 TOTAL = 135 points

KARIST ENCLAVE GRAND TOTAL = 240 points


LIST #3 - MAX POSSIBLE POINTS


(you can get from using just a single boxed set; ALL models used): Epirian Foundation Detachment
[Command] Journeyman Bot Handler (12), additional Dominator Pistol (+2), Command Booster Micro Drone (+3) = 17 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Core] Contractor Engineers (7), x2 Aux Grenade Launcher (+4) = 11 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] x2 Scarecrow Snipers (18) = 18 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 22 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Hydraulic Fist w/ Flakk Cannon (+3) = 22 pts

EPIRIAN FOUNDATION GRAND TOTAL = 134 points


Karist Enclave Detachment
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 13 pts
[Core] Karist Troopers (10), Quintarch replaces Pulse Carbine w/ Pulse Carbine Mk2 (+1), x1 Ripper Grenade Launcher (+2) = 13 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Hammer] Tempest Elites (11), x2 Hellstorm Energy Mortars (+6) = 17 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

KARIST ENCLAVE GRAND TOTAL = 130 points


LIST #4 - 150 POINTS


(the recommend points limit for standard games - models picked from amongst 2 boxsets):

Epirian Foundation Detachment #1 (of 2)
[Command] Journeyman Bot Handler (12), Command Booster Micro Drone (+3) = 15 pts
[Core] Contractor Engineers (7), x2 more Contractors (+4) x2 Aux Grenade Launchers (+4) = 15 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6) = 17 pts
[Hammer] Scarecrow Sniper (9), replace Clingfire Sprayer w/ Chemtek Sprayer (+0) = 9 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x1 Cluster Missile Pod (+3), x1 Strike Missile Pod (+1), replace Hydraulic Fist w/ Suppressor Dual Machine Gun (+3) = 20 pts

DETACHMENT #1 TOTAL = 92 points Epirian Foundation Detachment #2 (of 2) [Command] Journeyman Bot Handler (12), Aerial Uplink Micro Drone (+2) = 14 pts
[Core] Spider Drones (11), x2 more Spider Drones (+6), all Spider Drones replace Cutter Light Machine Gun w/ Flakk Guns (-4) = 13 pts
[Vanguard] Firefly Recon Drones (12), x1 more Firefly Drone (+4) = 16 pts
[Anvil] Hunter-class Warmech (13), x2 Cluster Missile Pods (+6), replace Maglock Chaingun w/ Flakk Cannon (-2), replace Lock-On bot protocol w/ Overdrive (-3) = 14 pts

DETACHMENT #2 TOTAL = 57 points

EPIRIAN FOUNDATION GRAND TOTAL = 149 points


Karist Enclave Detachment #1 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Karist Troopers (10), x2 more Karist Troopers (+6), x1 Ripper Grenade Launcher (+2) = 18 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts
[Hammer] Karist Troopers (10), x2 more Karist Troopers (+6), x2 Radwave Emitters (+0) = 16 pts
[Hammer] Tempest Elites (11), x2 more Tempest Elites (+10), x1 Coriolis Energy Launcher (+2) = 23 pts
[Vanguard] x2 Shadow Walkers (24) = 24 pts
[Anvil] Mature Angel (23) = 23 pts

DETACHMENT #1 TOTAL = 127 points

Karist Enclave Detachment #2 (of 2)
[Command] Kaddar Nova (15) = 15 pts
[Core] Angel Minnow Pack (6), x1 more Angel Minnow (+2) = 8 pts

DETACHMENT #2 TOTAL = 23 points

KARIST ENCLAVE GRAND TOTAL = 150 points


Hopefully the above force rosters will give you some idea of how to plan your forces and open up some fun, balanced gaming options!



 
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