Faction and Unit Rules

23
pts

Mature Angel
These alien monsters can shift their void-gel form as needed, confounding and terrifying their prey.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Mature Angel | 7 | 3 | 3 | 5/3 | 4 | 3 | 3 | Behemoth (Angel) |
UNIT SIZE: | 1 Mature Angel. |
EQUIPMENT: | 2x |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
15.0425
Unit Abilities
Bloodthirsty
This unit can elect to perform a Charge action instead of a compulsory Dig-in or Shaken action, but it must charge the enemy unit it can reach by the shortest route.
Cybel Frenzy
This model can elect to cybel frenzy while CQ fighting. If it does, for every full 3 STs on the target unit, the model fires +1 additional shot with its primary CQ weapon, provided it is a melee weapon. However, each to hit roll of '1' inflicts a hit against its own unit.
Fearsome (2)
Enemy units within 12” count as having 2 additional Psych STs while within range. Not cumulative with other Fearsome abilities.
Teleport (24")
When performing a Dash action, this unit can make a 24" dynamic move, but cannot end within 6” of the enemy or be on the move. If ending a teleport touching an obstacle or area terrain, it gains +2D3 STs. A unit cannot teleport in consecutive turns.
Void Gel Forms
When deploying a Mature Angel, choose a void gel mode, and again each turn after determining its main action. The effects of a form last only until it next activates.
A. Winged Form: Gain the Hover & Mobile designators. When finishing a teleport, single or double move, optionally put +D3 STs onto all other units within 12” (friend and foe), before any defensive fire caused by the move is resolved.
B. Combat Form: Increase either front or rear AV by +3. Can use the massive void gel claw weapon profile.
C. Slasher Form: Can use the void gel tentacles weapon profile. Enemies targeting the angel with CQ attacks suffer -1 SHO with their primary CQ weapon.
This unit can elect to perform a Charge action instead of a compulsory Dig-in or Shaken action, but it must charge the enemy unit it can reach by the shortest route.
Cybel Frenzy
This model can elect to cybel frenzy while CQ fighting. If it does, for every full 3 STs on the target unit, the model fires +1 additional shot with its primary CQ weapon, provided it is a melee weapon. However, each to hit roll of '1' inflicts a hit against its own unit.
Fearsome (2)
Enemy units within 12” count as having 2 additional Psych STs while within range. Not cumulative with other Fearsome abilities.
Teleport (24")
When performing a Dash action, this unit can make a 24" dynamic move, but cannot end within 6” of the enemy or be on the move. If ending a teleport touching an obstacle or area terrain, it gains +2D3 STs. A unit cannot teleport in consecutive turns.
Void Gel Forms
When deploying a Mature Angel, choose a void gel mode, and again each turn after determining its main action. The effects of a form last only until it next activates.
A. Winged Form: Gain the Hover & Mobile designators. When finishing a teleport, single or double move, optionally put +D3 STs onto all other units within 12” (friend and foe), before any defensive fire caused by the move is resolved.
B. Combat Form: Increase either front or rear AV by +3. Can use the massive void gel claw weapon profile.
C. Slasher Form: Can use the void gel tentacles weapon profile. Enemies targeting the angel with CQ attacks suffer -1 SHO with their primary CQ weapon.
Unit Equipment
Cybel Beam
Cybel Maw
Massive Void Gel Claw
(Combat Form Only)
Void Gel Tentacles
(Slasher Form Only)
RNG
18"
SHO
3
PEN
5
DAM
2
Special: Beam, Explosive (6+)
Cybel Maw
RNG
CQ"
SHO
-
PEN
MAS
DAM
1
Special: Explosive (6+), Melee
Massive Void Gel Claw
(Combat Form Only)
RNG
CQ
SHO
-
PEN
+1
DAM
2
Special: Heavy, Melee
Void Gel Tentacles
(Slasher Form Only)
RNG
12"
SHO
3
PEN
1
DAM
1
Special: Drag Unit (1"), Pistol