Faction and Unit Rules
The Karist Enclave
Download the faction book for The Karist Enclave
Download the equipment & ability summary sheet for The Karist Enclave
Official Units
Using cybel energy as bait, a Keeper leads the bizarre aliens known as Angels into battle for the Karist cause.
A junior priest, tasked with leading Karist forces on a crusade to spread the good word.
The Cybel reactor carried by these revered priests is a source of immense power, but also a deadly burden.
Rift teleportation allows these mysterious agents to infiltrate governments and battlefields alike.
Driven mad by the Maelstrom, in large enough packs Minnows can be as dangerous as their adult kin.
The core of the Enclave's military caste - highly adaptable and utterly devoted to the Karist Way.
Pursuit of ascension sometimes requires heavier firepower.
These alien monsters can shift their void-gel form as needed, confounding and terrifying their prey.
Hellblasters are trained to be a living weapon, capable of killing enemy infantry en-masse with a powerful blast of cybel energy.
Equal parts skilled, loyal and deadly, Praetorians keep Karist leadership safe and strike terror into their foes.
Specialised in clearing the toughest opposition, Trooper Assault Squads are always found where the fighting is thickest.
Only the most veteran Karist soldiers earn the right to wear the powerful armor and deadly weaponry of a Tempest.
Fanmade Units