Faction and Unit Rules

14
pts

Raptor Assault Skimmer
Fast-moving Raptors are used to drop Karist forces directly into combat zones.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Raptor | 7 | 3 | 4 | 5/4 | 4 | 2 | 3 | Vehicle (Slaved, Hover, Transport) |
UNIT SIZE: | 1 Raptor. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May replace
Coriolis Energy Launcher with:
-Cybel Lance : +1 pt.
-Ravager Pulse Cannon : +0 pts. - May be equipped with up to 2
Ripper Heavy Grenade Launcher : +3 pts each.
64.0425
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6” of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Unit Equipment
Coriolis Energy Launcher
Cybel Lance
Ravager Pulse Cannon
Ripper Heavy Grenade Launcher
RNG
24"
SHO
1+SB
PEN
4
DAM
1
Special: AoE (SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)
Cybel Lance
RNG
30"
SHO
2
PEN
5
DAM
3
Special: Beam, Explosive (6+), Heavy
Ravager Pulse Cannon
RNG
24"
SHO
3
PEN
5
DAM
1
Special: Explosive (6+), Heavy
Ripper Heavy Grenade Launcher
RNG
24"
SHO
2+SB
PEN
3
DAM
1
Special: AoE(SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)