Faction and Unit Rules

14
pts

Raptor Assault Skimmer
Fast-moving Raptors are used to drop Karist forces directly into combat zones.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Raptor | 7 | 3 | 4 | 5/4 | 4 | 2 | 3 | Vehicle (Slaved, Hover, Transport) |
UNIT SIZE: | 1 Raptor. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May replace
Coriolis Energy Launcher with:
-Cybel Lance : +1 pt.
-Ravager Pulse Cannon : +0 pts. - May be equipped with up to 2
Ripper Heavy Grenade Launcher : +3 pts each.
64.1025
Unit Abilities
Aerial Insertion
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
(exclusive ability) When performing a Dash action from reserve, this unit can make an unlimited range dynamic move, but cannot end within 6 of the enemy or be on the move. If ending this dynamic move touching an obstacle or area terrain, it gains +2D3 STs. When returning to the game as a reinforcement, this unit may only utilize aerial insertion if you expend 1 command point (from your command point pool).
Unit Equipment
Coriolis Energy Launcher
Cybel Lance
Ravager Pulse Cannon
Ripper Heavy Grenade Launcher
RNG
24"
SHO
1+SB
PEN
4
DAM
1
Special: AoE (SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)
Cybel Lance
RNG
30"
SHO
2
PEN
5
DAM
3
Special: Beam, Explosive (6+), Heavy
Ravager Pulse Cannon
RNG
24"
SHO
3
PEN
5
DAM
1
Special: Explosive (6+), Heavy
Ripper Heavy Grenade Launcher
RNG
24"
SHO
2+SB
PEN
3
DAM
1
Special: AoE(SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)