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Faction and Unit Rules


9
pts
Karist Praetorians
Karist Praetorians
Equal parts skilled, loyal and deadly, Praetorians keep Karist leadership safe and strike terror into their foes.
Name MV EVS SKL AV MAS FOR WP Model Type
Praetorian 6 3 5 4 2 1 4 Infantry (Human, Military Caste)
Praetorian Tetrarch 6 3 5 4 2 1 4 Infantry (Human, Squad Leader, Military Caste)
UNIT SIZE: 1 Praetorian, 1 Praetorian Tetrarch.
EQUIPMENT:  Commune Reactor, Pulse Carbine, Pulse Pistol, Rad Grenades.
ABILITIES: Bodyguard (3+).

© Spiral Arm Studios 2022
UNIT OPTIONS
  • May add up to 3 more Praetorians: +4 pts each.
  • Any model may replace Pulse Carbine with Cybel Blade: +0 pts each.
  • Up to 2 models may replace Pulse Carbine with:
     - Cybel Glaive: +3 pts each.
     - Radwave Emitter: +0 pts each.
     - Ripper Energy Grenade Launcher: +2 pts each.
  • Praetorian Tetrarch may replace Pulse Carbine with Pulse Carbine Mk2: +1 pt each.
17.0522



Unit Abilities

Bodyguard (3+)
When this unit suffers any Precision Kill penetrations, it may roll a D6. On a result of 3+, the penetrations must be applied onto bodyguard models first, unless the attacks are against the unitís rear arc.



Unit Equipment

Commune Reactor
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.

Cybel Blade
RNG
CQ
SHO
-
PEN
5
DAM
1
Special: Explosive (6+), Melee


Cybel Glaive
Ranged:
RNG
12"
SHO
1+LB
PEN
3
DAM
1
Special: AoE (LB), Explosive (6+), Glaive Field, Short Ranged

CQ:
RNG
CQ
SHO
-1
PEN
7
DAM
2
Special: Explosive (6+), Glaive Field, Heavy, Melee

Glaive Field: As long as this model is not on the move and did not fire during its main action, it has the Field (1) ability, or adds +1 to any other Field ability the unit has. This lasts only until the unit next activates or the model fires defensively.

Pulse Carbine
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)


Pulse Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Explosive (6+), Pistol


Rad Grenades
RNG
6"
SHO
1+SB
PEN
4+
DAM
1
Special: AoE (SB), F-PEN (4+), Grenade, Ignore Cover


Radwave Emitter
RNG
8"
SHO
2+SPR
PEN
4+
DAM
1
Special: AoE (SPR), F-PEN (4+)


Ripper Energy Grenade Launcher
RNG
18"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Explosive (6+), Ignore Cover, Suppress (1)


Pulse Carbine Mk2
Standard:
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)

Charged Shot:
RNG
12"
SHO
2
PEN
5
DAM
2
Special: Explosive (6+)








 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2022