Faction and Unit Rules

10
pts

Karist Troopers
The core of the Enclave's military caste - highly adaptable and utterly devoted to the Karist Way.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Karist Trooper | 6 | 3 | 4 | 4 | 2 | 1 | 3 | Infantry (Human, Military Caste) |
Karist Trooper Quintarch | 6 | 3 | 4 | 4 | 2 | 1 | 3 | Infantry (Human, Squad Leader, Military Caste) |
UNIT SIZE: | 2 Karist Troopers, 1 Karist Trooper Quintarch. |
EQUIPMENT: | |
ABILITIES: | None. |
© Spiral Arm Studios 2025
UNIT OPTIONS
- May add up to 2 more Karist Troopers: +3 pts each.
- 1 Karist Trooper may replace
Pulse Carbine with:
-Cybel Lance : +2 pts each.
-Ravager Pulse Cannon : +1 pt each.
-Ripper Heavy Grenade Launcher : +2 pts each. - 1 Karist Trooper may replace
Pulse Carbine with:
-Radwave Emitter : +0 pts each.
-Ripper Energy Grenade Launcher : +2 pts each. - Karist Trooper Quintarch may replace
Pulse Pistol withCybel Blade : +0 pts. - Karist Trooper Quintarch may replace
Pulse Carbine withPulse Carbine Mk2 : +1 pt.
testing
Unit Equipment
Commune Reactor
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.
Cybel Lance
Pulse Carbine
Pulse Pistol
Rad Grenades
Radwave Emitter
Ravager Pulse Cannon
Ripper Energy Grenade Launcher
Ripper Heavy Grenade Launcher
Cybel Blade
Pulse Carbine Mk2
Standard:
Charged Shot:
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.
Cybel Lance
RNG
30"
SHO
2
PEN
5
DAM
3
Special: Beam, Explosive (6+), Heavy
Pulse Carbine
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)
Pulse Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Explosive (6+), Pistol
Rad Grenades
RNG
6"
SHO
1+SB
PEN
4+
DAM
1
Special: AoE (SB), F-PEN (4+), Grenade, Ignore Cover
Radwave Emitter
RNG
8"
SHO
2+SPR
PEN
4+
DAM
1
Special: AoE (SPR), F-PEN (4+)
Ravager Pulse Cannon
RNG
24"
SHO
3
PEN
5
DAM
1
Special: Explosive (6+), Heavy
Ripper Energy Grenade Launcher
RNG
18"
SHO
1+SB
PEN
3
DAM
1
Special: AoE (SB), Explosive (6+), Ignore Cover, Suppress (1)
Ripper Heavy Grenade Launcher
RNG
24"
SHO
2+SB
PEN
3
DAM
1
Special: AoE(SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)
Cybel Blade
RNG
CQ
SHO
-
PEN
5
DAM
1
Special: Explosive (6+), Melee
Pulse Carbine Mk2
Standard:
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)
Charged Shot:
RNG
12"
SHO
2
PEN
5
DAM
2
Special: Explosive (6+)