Faction and Unit Rules


10
pts
Karist Trooper Heavy Squad
Karist Trooper Heavy Squad
Pursuit of ascension sometimes requires heavier firepower.
Name MV EVS SKL AV MAS FOR WP Model Type
Karist Trooper 6 3 4 4 2 1 3 Infantry (Human)
Karist Trooper Quintarch 6 3 4 4 2 1 3 Infantry (Human, Squad Leader)
UNIT SIZE: 2 Karist Troopers, 1 Karist Trooper Quintarch.
EQUIPMENT:  Commune Reactor, Pulse Carbine, Pulse Pistol, Rad Grenades.
ABILITIES:

© Spiral Arm Studios 2017
UNIT OPTIONS
  • May add up to 2 more Karist Troopers: +3 pts each.
  • Up to 2 Karist Troopers may replace Pulse Carbine with:
     - Cybel Lance: +3 pts each.
     - Ravager Pulse Cannon: +2 pts each.
     - Ripper Heavy Grenade Launcher: +3 pts each.
  • Karist Trooper Quintarch may replace Pulse Pistol with Cybel Blade: +0 pts.
  • Karist Trooper Quintarch may replace Pulse Carbine with Pulse Carbine Mk2: +1 pt.
testing



Unit Equipment

Commune Reactor
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.

Cybel Lance
RNG
30"
SHO
2
PEN
5
DAM
3
Special: Beam, Explosive (6+), Heavy


Pulse Carbine
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)


Pulse Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Explosive (6+), Pistol


Rad Grenades
RNG
6"
SHO
1+SB
PEN
4+
DAM
1
Special: AoE (SB), F-PEN (4+), Grenade, Ignore Cover


Ravager Pulse Cannon
RNG
24"
SHO
3
PEN
5
DAM
1
Special: Explosive (6+), Heavy


Ripper Heavy Grenade Launcher
RNG
24"
SHO
2+SB
PEN
3
DAM
1

Special: AoE(SB), Explosive (6+), Heavy, Ignore Cover, Suppress (1)


Cybel Blade
RNG
CQ
SHO
-
PEN
5
DAM
1
Special: Explosive (6+), Melee


Pulse Carbine Mk2
Standard:
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)

Charged Shot:
RNG
12"
SHO
2
PEN
5
DAM
2
Special: Explosive (6+)








 
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©Spiral Arm Studios 2012-2017