Faction and Unit Rules
15
pts
Kaddar Nova
The Cybel reactor carried by these revered priests is a source of immense power, but also a deadly burden.
Name | MV | EVS | SKL | AV | MAS | FOR | WP | Model Type |
Kaddar Nova | 4 (8) | 3 (6) | 5 | 3 (6) | 2 | 2 | 6 | Infantry (Human, Character, Priest Caste) |
UNIT SIZE: | 1 Kaddar Nova. |
EQUIPMENT: | |
ABILITIES: |
© Spiral Arm Studios 2025
UNIT OPTIONS
ADDITIONAL UNITS
1-4 | 0-2 | 0-2 | 0-2 |
16.0125
Unit Abilities
Command (1)
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.
Field (1)
Ignore 1 hit each round of shooting. Cannot be used the same round that cover or another ability ignores hits.
Inspirational
Units within 12” (including itself) have the Stoic ability. If the Kaddar causes at least 1 enemy casualty by detonating its shield reactor, then all Karist units have the Stoic ability for the remainder of the game. Angel units do not benefit from this ability.
Stoic
If this unit fails an activation discipline check, it performs a Dig-in action instead of a Shaken action unless the number of STs on the unit is at least double their discipline. When shell-shocked, this unit can pass a discipline check on a roll of 6, instead of failing automatically.
Martyr
Your side gains +1 VP if 1 or more of your Kaddar Novae causes at least 1 enemy casualty by detonating their shield reactor. If 1 or more of your Kaddar Novae is killed by anything other than detonating their shield reactor(s) then the opposing side gains +1 VP.
Reactor Detonation
After finishing a charge and its resulting defensive fire, the model may detonate, killing itself and replacing the normal round of CQ fighting. Center the AoE (LB) template over where the model was. All units (friend and foe) under the template suffer D3 hits + the number of models in that unit under it. These are PEN 4, DAM 2 hits with the Ignore Cover ability.
This model generates +1 command point each turn into your command point pool. Command points can be allocated to this model, not exceeding its WP. This model can issue an order to a unit within 18” when that unit is activated, removing STs from the unit equal to the command points expended. This model can issue up to 1 order per turn.
Field (1)
Ignore 1 hit each round of shooting. Cannot be used the same round that cover or another ability ignores hits.
Inspirational
Units within 12” (including itself) have the Stoic ability. If the Kaddar causes at least 1 enemy casualty by detonating its shield reactor, then all Karist units have the Stoic ability for the remainder of the game. Angel units do not benefit from this ability.
Stoic
If this unit fails an activation discipline check, it performs a Dig-in action instead of a Shaken action unless the number of STs on the unit is at least double their discipline. When shell-shocked, this unit can pass a discipline check on a roll of 6, instead of failing automatically.
Martyr
Your side gains +1 VP if 1 or more of your Kaddar Novae causes at least 1 enemy casualty by detonating their shield reactor. If 1 or more of your Kaddar Novae is killed by anything other than detonating their shield reactor(s) then the opposing side gains +1 VP.
Reactor Detonation
After finishing a charge and its resulting defensive fire, the model may detonate, killing itself and replacing the normal round of CQ fighting. Center the AoE (LB) template over where the model was. All units (friend and foe) under the template suffer D3 hits + the number of models in that unit under it. These are PEN 4, DAM 2 hits with the Ignore Cover ability.
Unit Equipment
Commune Reactor
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.
Kinetic Gauntlet
Overload (Overload Mode Only):
Standard:
Overload Suppress (D3): When fired, all other units (friend and foe) within 18” of the unit’s front fire arc, gain STs as though hit by a Suppress (D3) attack.
Rad Grenades
Shield Reactor Pack
When deploying a Kaddar Nova, choose a shield mode, and again each turn after determining its main action. The effects of a mode last only until it next activates.
A. Kinetic Boost: MV and EVS are doubled.
B. Shield Mode: AV is doubled and has Field (2) ability.
C. Gauntlet Overload: The Kinetic Gauntlet uses its overload profile. This mode cannot be chosen in consecutive turns.
Swarmer Grenades
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.
Kinetic Gauntlet
Overload (Overload Mode Only):
RNG
18"
SHO
3
PEN
8
DAM
2
Special: Overload Suppress (D3), Short Ranged, Titan Slayer (4+)
Standard:
RNG
18"
SHO
2
PEN
6
DAM
1
Special: Pistol, Suppress (1)
Overload Suppress (D3): When fired, all other units (friend and foe) within 18” of the unit’s front fire arc, gain STs as though hit by a Suppress (D3) attack.
Rad Grenades
RNG
6"
SHO
1+SB
PEN
4+
DAM
1
Special: AoE (SB), F-PEN (4+), Grenade, Ignore Cover
Shield Reactor Pack
When deploying a Kaddar Nova, choose a shield mode, and again each turn after determining its main action. The effects of a mode last only until it next activates.
A. Kinetic Boost: MV and EVS are doubled.
B. Shield Mode: AV is doubled and has Field (2) ability.
C. Gauntlet Overload: The Kinetic Gauntlet uses its overload profile. This mode cannot be chosen in consecutive turns.
Swarmer Grenades
RNG
6"
SHO
0+SB
PEN
1
DAM
1
Special: AoE (SB), Grenade, Suppress (psych 3D3)