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Faction and Unit Rules


6
pts
Angel Minnow Pack
Angel Minnow Pack
Driven mad by the Maelstrom, in large enough packs Minnows can be as dangerous as their adult kin.
Name MV EVS SKL AV MAS FOR WP Model Type
Angel Minnow 8 5 3 2 2 1 3 Infantry (Hover, Mobile, Angel)
UNIT SIZE: 3 Angel Minnows.
EQUIPMENT:  Cybel Maw, Cybel Pulse.
ABILITIES: Bloodthirsty, Cybel Frenzy, Kill Mission, Sacrifice.

© Spiral Arm Studios 2024
UNIT OPTIONS
  • May add up to 3 more Angel Minnows: +2 pts each.
9.0424



Unit Abilities

Bloodthirsty
This unit can elect to perform a Charge action instead of a compulsory Dig-in or Shaken action, but it must charge the enemy unit it can reach by the shortest route.

Cybel Frenzy
This model can elect to cybel frenzy while CQ fighting. If it does, for every full 3 STs on the target unit, the model fires +1 additional shot with its primary CQ weapon, provided it is a melee weapon. However, each to hit roll of '1' inflicts a hit against its own unit.

Kill Mission
This unit cannot control mission objective markers, but can still contest them.

Sacrifice
When activating a Mature Angel, Minnows from units within 6” may be sacrificed. For each Minnow sacrificed, remove D3 STs from the Mature Angel. Decide how many Minnows to sacrifice before rolling. Cannot be used into or out of a building.



Unit Equipment

Cybel Maw
RNG
CQ"
SHO
-
PEN
MAS
DAM
1
Special: Explosive (6+), Melee


Cybel Pulse
RNG
18"
SHO
2
PEN
3
DAM
1
Special: Explosive (6+)








 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2024