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Faction and Unit Rules


11
pts
Reaper Cadre
Reaper Cadre
Masters of stealth, Reapers lurk in the shadows, waiting for targets worthy of the kiss of their deadly longrifles.
Name MV EVS SKL AV MAS FOR WP Model Type
Reaper 6 4 5 3 2 1 4 Infantry (Human)
UNIT SIZE: 3 Reapers.
EQUIPMENT:  Commune Reactor, Pulse Carbine, Pulse Pistol.
ABILITIES: Dug-in (+1), Scout.

© Spiral Arm Studios 2025
UNIT OPTIONS
  • May add up to 2 more Reapers: +4 pts each.
  • Up to 2 Reapers may replace Pulse Carbine with Pulse Longrifles: +2 pts each.
31.0425



Unit Abilities

Dug-in (+1)
The unit gains +1 to their cover value while pinned.

Scout
This unit may deploy in no-man’s land, but must be entirely in the owning player’s table half. It may instead make a flanking maneuver when held in reserve.



Unit Equipment

Commune Reactor
If desired, reduce result needed to pass a discipline check by 1 after seeing the result of the roll, but doing so gains the unit +D3 STs after the check is passed.

Pulse Carbine
RNG
18"
SHO
2
PEN
4
DAM
1
Special: Explosive (6+)


Pulse Longrifle
RNG
36"(48”)
SHO
2
PEN
4
DAM
2
Special: Explosive (6+), Heavy, Long Ranged (+12”), Sniper (4+)


Pulse Pistol
RNG
12"
SHO
2
PEN
3
DAM
1
Special: Explosive (6+), Pistol








 
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