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Faction and Unit Rules


SecDef Medic Kill that guy or heal this guy? I get paid the same either way.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
SecDef Medic 6 4 3 3 2 2 4+ Infantry
UNIT SIZE: 1 SecDef Medic
EQUIPMENT: Araldyne CB22 Assault Carbine
ABILITIES: Aerial Insertion, SecDef Medic
OPTIONS:
  • Add-on: May add up to 1 SecDef Medic to the following units, without exceeding their normal maximum size:
    • SecDef Tactical Team: 4 points
    • SecDef Annihilator Team: 4 points
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Araldyne CB22 Assault Carbine 18" 1 4 1 4+ Short Ranged
ABILITY & EQUIPMENT SUMMARY
AERIAL INSERTION: Movement Action - When arriving from reserve, this unit may be placed in any valid position on the table not within 6" of any enemy. This unit's shooting is automatically wild during the same activation it arrives via Aerial Insertion. You must expend 1 CP to have a reinforcement arrive via Aerial Insertion.
SECDEF MEDIC: Status action - Choose a friendly Organic unit within 6". Either lower that unit's suppression level by -1 or heal 1 injury on an Organic model in that unit. If the chosen unit is a SecDef unit, then improve this to -2 suppression levels or 2 injuries healed (or one of each).
UNIT DESIGNATORS: Organic, SecDef




 
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