Faction and Unit Rules
Official Units
HQ Units
To be written...
A Handler's neural interface grants unparalleled access to tactical information
and the ability to control bots at a distance.
Equipped with a command array, a Scarecrow is able to control other bots, turning it into an ad-hoc leader.
Yes ma'am, I'm a professional. A professional bad-ass here to protect you.
The lower echelon of SecDef command, Lieutenants are often given the toughest assignments.
Vanguard Units
Float like a butterfly, sting like a sledgehammer.
Retrofitted crop-dusters, Fireflies provide invaluable aerial targeting data while carrying a lethal payload of Clingfire.
Contractors with an aptitude for sneakiness. Used to paint enemy targets or resupply Foundation units.
Core Units
A Spider Drone's low-profile and unique leg design makes them nigh impossible to shake
from a defensive position.
Part soldier, part maintenance worker - a mainstay of Foundation defense forces.
A couple weeks of paid triage training and voilà! A Contractor becomes a medic.
These days, it's cheaper to hire somebody to fill a uniform than build a new bot.
Hammer Units
The finest soldiers money can buy.
The ultimate security bot - a Scarecrow is always watching and its Railrifle rarely misses.
Originally designed to pacify unruly throngs of refugees, Contractor Suppression teams excel at close quarters fighting.
Anvil Units
Designed for battle, heavily armored Hunter warmechs lay down withering fire even while on the move.
Twice the firepower, twice the price.
Add-on Units
Kill that guy or heal this guy? I get paid the same either way.