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Faction and Unit Rules


10 points SecDef Field Commander Yes ma'am, I'm a professional. A professional bad-ass here to protect you.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
SecDef Field Commander 6 4 3 4 3 4 3+ Infantry
UNIT SIZE: 1 SecDef Field Commander
EQUIPMENT: None
ABILITIES: Advanced Machine Assistance, Aerial Insertion, Get the Job Done, SecDef Commander (2)
OPTIONS:
  • Must be equipped with any 2:
    • Araldyne FG19 Flakk Gun: +2 pts each
    • Araldyne LM14 Machine Gun: +3 pts each
    • Araldyne LS99 High-Intensity Laser: +2 pts each
    • Hydraulic Fist: +1 pt each
  • May be equipped with 1 of the following
    • Cluster Missile Pod and Targeting System: +3 pts
    • Twin Cluster Missile Pods: +3 pts
    • 2 Targeting Systems: +2 pts
  • This unit may lead a detachment containing the following additional units:
    0-2
    SecDef
    1-4
    SecDef
    0-2
    SecDef
    0-2
    SecDef
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Araldyne FG19 Flakk Gun 18" 1 5 3 4+ Short Ranged
Araldyne LM14 Machine Gun 24" 3 4 1 3+
Araldyne LS99 High-Intensity Laser 24" 1 6 4 5+ Armor Piercing, Beam, Unstable
Cluster Missile Pod 30" 1+SB 4 1 4+ AoE, Heavy Guided
Hydraulic Fist CQ +1 5 3 - Heavy, Melee
Twin Cluster Missile Pods 30" 2+SB 4 1 4+ AoE, Heavy Guided
ABILITY & EQUIPMENT SUMMARY
ADVANCED MACHINE ASSISTANCE: May fire all of its weapons during each round of shooting, not just one. Ignore the Heavy weapon type for weapons equipped on this model.
AERIAL INSERTION: Movement Action - When arriving from reserve, this unit may be placed in any valid position on the table not within 6" of any enemy. This unit's shooting is automatically wild during the same activation it arrives via Aerial Insertion. You must expend 1 CP to have a reinforcement arrive via Aerial Insertion.
ARMOR PIERCING: AV dice flips against this attack cost 1 more than usual.
BEAM: If this attack causes a casualty, inflict 1 additional injury on another model in the target unit.
GET THE JOB DONE: Free action - expend 2 CPs and choose a SecDef unit within 18". For the remainder of this turn, the selected unit can control an objective marker even when an enemy unit is contesting it.
GUIDED: When the target has at least one Painted token, this attack has unlimited range, does not require line of sight and each hit counts as 2 when blocked by the Dodge ability.
SECDEF COMMANDER (2): This model has the Command (2) ability, which generates (2) extra CPs per turn, and each turn during its activation, it can issue (2) orders to a friendly unit within 18". When issuing an order to a SecDef unit, lower its suppression level by -2, instead of -1. This character can only join a SecDef unit.
TARGETING SYSTEM: For each targeting system this model is equipped with, add +1 to its SKL.
UNSTABLE: Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
UNIT DESIGNATORS: Character, Organic, SecDef




 
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