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Faction and Unit Rules


6 points SecDef Lieutenant The lower echelon of SecDef command, Lieutenants are often given the toughest assignments.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
SecDef Lieutenant 6 4 3 3 2 3 3+ Infantry
UNIT SIZE: 1 SecDef Lieutenant
EQUIPMENT: Araldyne G20 Pistol, Target Designator
ABILITIES: Aerial Insertion, SecDef Commander (1), Sit Rep
OPTIONS:
  • May replace Araldyne G20 Pistol with Araldyne CB22 Assault Carbine: +1 point.
  • This unit may lead a detachment containing the following additional units:
    0-2
    SecDef
    1-4
    SecDef
    0-2
    SecDef
    0-2
    SecDef
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Araldyne CB22 Assault Carbine 18" 1 4 1 4+ Short Ranged
Araldyne G20 Pistol 12" 1 4 1 5+ Pistol
Target Designator S" S S S S
ABILITY & EQUIPMENT SUMMARY
AERIAL INSERTION: Movement Action - When arriving from reserve, this unit may be placed in any valid position on the table not within 6" of any enemy. This unit's shooting is automatically wild during the same activation it arrives via Aerial Insertion. You must expend 1 CP to have a reinforcement arrive via Aerial Insertion.
SECDEF COMMANDER (1): This model has the Command (1) ability, which generates (1) extra CPs per turn, and each turn during its activation, it can issue (1) orders to a friendly unit within 18". When issuing an order to a SecDef unit, lower its suppression level by -2, instead of -1. This character can only join a SecDef unit.
SIT REP: Status action - Gain 1 CP.
UNIT DESIGNATORS: Character, Organic, SecDef




 
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