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Faction and Unit Rules


8 points Scarecrow Sniper The ultimate security bot - a Scarecrow is always watching and its Railrifle rarely misses.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Scarecrow 5 3 2 (4) 3 1 2 4+ Infantry
UNIT SIZE: 1 Scarecrow
EQUIPMENT: Clingfire Sprayer, Maglock Railrifle
ABILITIES: Bot Protocol - Rapid Fire, Marksman (+2), Point Defense
OPTIONS:
  • May replace all weapons with:
    • Twin Clingfire Sprayers: -2 points.
    • 1 Clingfire Sprayer and 1 Chemtek Sprayer: -2 points.
  • May replace Bot Protocol - Rapid Fire with Bot Protocol - Overdrive: -2 points.
  • May replace Clingfire Sprayer with Chemtek Sprayer: 0 points.
  • Up to 2 separate Scarecrow Sniper units may be taken as a single Hammer unit selection.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Clingfire Sprayer 8" 1+D6 3 2 2+ Short Ranged Burn (1), Dispersed Fire
Maglock Railrifle 60" 1 6 3 2+ Armor Piercing, Sniper
Twin Clingfire Sprayers 8" 2+D6 3 2 2+ Short Ranged Dispersed Fire
ABILITY & EQUIPMENT SUMMARY
ARMOR PIERCING: AV dice flips against this attack cost 1 more than usual.
BOT PROTOCOL - OVERDRIVE: During this unit's activation, if within command range of a Bot Handler, expend 1 or 2 CPs to increase this unit's MV characteristic by +2 or +4, respectively, for the duration of its activation.
BOT PROTOCOL - RAPID FIRE: During this unit's activation, if within command range of a Bot Handler, expend 1 CP to give one weapon +1 SHO for the duration of its activation.
BURN (1): Critical hit - Immediately place (1) Burn token on the target. When the target next activates, raise its suppression level by +1 for each Burn token it has. Burn tokens can be removed via the Extinguish action.
CHEMTEK SPRAYER: Enemy Organic units treat the area within 8" of a model with a Chemtek Sprayer as dangerous ground (+1).
DISPERSED FIRE: Each hit counts as 2 when blocked by cover.
MARKSMAN (+2): Add (+2) to this model's SKL while firing, except during CQ Fighting.
POINT DEFENSE: Once per turn, when a visible friendly unit within 6" makes a Defensive Fire action, this unit may also take a Defensive Fire action against that same target.
SNIPER: Ignore the +1 SKL dice flip penalty to change a hit roll result from 5 to 6.
UNIT DESIGNATORS: Bot Division, Inorganic, Robot, Solo




 
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